KillingCode’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 62,710 | 21 | 86 | 283 | ||||
| Avg tier | 7.31 | 8.43 | 8.52 | 9.03 | ||||
| Wins | 30,056 | 47.93% | 12 | 57.14% | 44 | 51.16% | 138 | 48.76% |
| Losses | 31,953 | 50.95% | 9 | 42.86% | — | — | ||
| Draws | 701 | 1.12% | 0 | 0.00% | — | — | ||
| Battles survived | 19,339 | 30.84% | 8 | 38.10% | 35 | 40.70% | 115 | 40.64% |
| Tanks destroyed | 39,050 | 0.62 | 13 | 0.62 | 57 | 0.66 | 188 | 0.66 |
| Destruction ratio | 0.90 | 1.00 | 1.12 | 1.12 | ||||
| Tanks spotted | 34,547 | 0.55 | 8 | 0.38 | 25 | 0.29 | 52 | 0.18 |
| Damages | 803.35 | 1,219.57 | 1,267.56 | 1,298.65 | ||||
| Track damages | 35.32 | 19.76 | 17.64 | 29.59 | ||||
| Spotting damages | 154.11 | 99.14 | 148.52 | 93.60 | ||||
| Assisting damages | 189.43 | 118.90 | 166.16 | 123.18 | ||||
| Combined damages | 992.78 | 1,338.48 | 1,433.72 | 1,421.83 | ||||
| Base capture | 43,589 | 0.70 | 0 | 0.00 | 290 | 3.37 | 290 | 1.02 |
| Base defense | 27,859 | 0.44 | 6 | 0.29 | 6 | 0.07 | 7 | 0.02 |
| Experience | 415.86 | 466.52 | 523.67 | 489.34 | ||||
| Hit rate | 51.71% | 51.23% | 47.77% | 40.61% | ||||
| Personal rating | 5,021 | +1 | +3 | +9 | ||||
| World of Tanks Rating | 4,142 | 0 | +1 | +3 | ||||
| WN7 | 774.84 | 939.81 | 851.42 | 759.31 | ||||
| WN8 | 904.58 | 1,256.61 | 1,185.59 | 1,089.05 | ||||
| WNX | 784.42 | 1,014.15 | 1,074.88 | 1,005.74 | ||||
KillingCode’s battles
Wargaming publishes an account’s totals and nothing about a single battle, so a battle appears here only because somebody who was in it shared it through the unicum.gg mod. This list is what we were told about, not everything they played.
KillingCode’s progression
Tanks shaping KillingCode’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Tier IX· 1,139 battles1,185.35−9.33 if removed
- Tier VI· 1,592 battles1,080.39−8.09 if removed
- Tier VI· 1,747 battles998.55−6.91 if removed
- Tier IX· 4,441 battles840.63−5.99 if removed
- Tier VIII· 655 battles1,141.95−4.17 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Tier IX· 4,102 battles688.74+5.27 if removed
- Tier X· 2,809 battles713.69+4.55 if removed
- Tier VI· 506 battles196.19+3.90 if removed
- Tier V· 266 battles238.59+2.28 if removed
- Tier VII· 348 battles396.70+2.18 if removed
KillingCode’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 239 of 353 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
48 of 353 vehicles carry an Ace Tanker (14% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier IX· 40 battles1,288the gun carries none
- Tier IX· 30 battles1,501the gun carries none
- Tier VIII· 326 battles1,335the gun carries none
- Tier IX· 311 battles1,784the gun carries none
- Tier V· 27 battles701the gun carries none
- Tier VIII· 56 battles1,364the gun carries none
KillingCode’s clans history
9 clans · 10y 3mo in clans
