KillMechanism’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 9,964 | 0 | 0 | 0 | ||||
| Tier | 7.60 | — | — | — | ||||
| Wins | 4,893 | 49.11% | 0 | — | 0 | — | 0 | — |
| Losses | 5,018 | 50.36% | 0 | — | 0 | — | 0 | — |
| Draws | 53 | 0.53% | 0 | — | 0 | — | 0 | — |
| Battles survived | 2,422 | 24.31% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 6,350 | 0.64 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.84 | — | — | — | ||||
| Tanks spotted | 13,496 | 1.35 | 0 | — | 0 | — | 0 | — |
| Damages | 849.78 | — | — | — | ||||
| Track damages | 53.67 | — | — | — | ||||
| Spotting damages | 381.28 | — | — | — | ||||
| Assisting damages | 434.95 | — | — | — | ||||
| Combined damages | 1,284.73 | — | — | — | ||||
| Base capture | 10,693 | 1.07 | 0 | — | 0 | — | 0 | — |
| Base defense | 4,964 | 0.50 | 0 | — | 0 | — | 0 | — |
| Experience | 607.26 | — | — | — | ||||
| Hit rate | 66.31% | — | — | — | ||||
| Personal rating | 5,135 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 4,950 | 0 | 0 | 0 | ||||
| WN7 | 904.60 | — | — | — | ||||
| WN8 | 1,059.76 | — | — | — | ||||
| WNX | 964.40 | — | — | — | ||||
KillMechanism’s progression
Tanks shaping KillMechanism’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- T-10Tier IX· 678 battles1,373.52−34.67 if removed
- Tiger IITier VIII· 390 battles1,363.18−17.10 if removed
- T-44Tier VIII· 915 battles1,080.78−11.95 if removed
- ISU-152Tier VIII· 215 battles1,294.01−8.28 if removed
- T-62ATier X· 237 battles1,210.48−7.57 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- E 25Tier VII· 278 battles533.12+12.96 if removed
- LTTBTier VIII· 442 battles749.27+9.12 if removed
- T-50Tier V· 92 battles90.56+6.17 if removed
- T-54Tier IX· 504 battles877.23+5.70 if removed
- T-34Tier V· 149 battles444.36+5.46 if removed
KillMechanism’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 127 of 128 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
21 of 128 vehicles carry an Ace Tanker (16% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier V· 25 battles860the gun carries none
- Tier IX· 39 battles2,045the gun carries none
- Tier X· 237 battles2,000the gun carries none
- Tier VII· 87 battles1,170the gun carries none
- Tier VI· 43 battles897the gun carries none
- Tier IX· 131 battles1,985the gun carries none
KillMechanism’s clans history
1 clans · 11y 7mo in clans
