InsaneKeyhand’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 311 | 0 | 1 | 56 | ||||
| Tier | 9.66 | — | 10.00 | 9.88 | ||||
| Wins | 209 | 67.20% | 0 | — | 0 | 0.00% | 33 | 58.93% |
| Losses | 94 | 30.23% | 0 | — | 1 | 100.00% | 21 | 37.50% |
| Draws | 8 | 2.57% | 0 | — | 0 | 0.00% | 2 | 3.57% |
| Battles survived | 161 | 51.77% | 0 | — | 0 | 0.00% | 28 | 50.00% |
| Tanks destroyed | 411 | 1.32 | 0 | — | 0 | 0.00 | 66 | 1.18 |
| Destruction ratio | 2.74 | — | 0.00 | 2.36 | ||||
| Tanks spotted | 175 | 0.56 | 0 | — | 1 | 1.00 | 26 | 0.46 |
| Damages | 2,709.46 | — | 1,871.00 | 2,759.73 | ||||
| Track damages | 86.35 | — | 0.00 | 59.91 | ||||
| Spotting damages | 308.70 | — | 805.00 | 373.23 | ||||
| Assisting damages | 395.05 | — | 805.00 | 433.14 | ||||
| Combined damages | 3,104.51 | — | 2,676.00 | 3,192.88 | ||||
| Base capture | 124 | 0.40 | 0 | — | 0 | 0.00 | 0 | 0.00 |
| Base defense | 68 | 0.22 | 0 | — | 0 | 0.00 | 44 | 0.79 |
| Experience | 1,003.76 | — | 573.00 | 998.61 | ||||
| Hit rate | 66.08% | — | 80.00% | 59.49% | ||||
| Personal rating | 4,426 | 0 | +4 | +297 | ||||
| World of Tanks Rating | 8,631 | 0 | -5 | -14 | ||||
| WN7 | 1,654.36 | — | 360.22 | 1,551.95 | ||||
| WN8 | 2,613.06 | — | 853.54 | 2,682.28 | ||||
| WNX | 2,397.02 | — | 940.56 | 2,479.87 | ||||
InsaneKeyhand’s progression
Solid line is overall WNX (matches the Total column above), drifting slowly as new battles accumulate. Dashed line is per-session WNX, computed from the battles played since the previous snapshot. It shows hot and cold streaks. Line color follows the rating tier.
Tanks shaping InsaneKeyhand’s rating
🚀 Lifting the ratingWNX
Tanks that prop the overall up: dropping them would lower the rating.
- Type 5 HeavyTier X· 179 battles2,793.45−648.22 if removed
⚓ Dragging the ratingWNX
Tanks that weigh the overall down: dropping them would raise the rating.
- Object 261Tier X· 55 battles879.64+292.27 if removed
InsaneKeyhand’s marks and mastery
Marks of Excellence100
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
1 of 10 vehicles carry a mark (10% of the garage).
Playing above the gun
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier X· 30 battles (30d)4,292the gun carries
InsaneKeyhand’s clans history
1 clans · 5 months in clans
Sep 20252026today
