IIMarMitEII's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 18,347 | 0 | 0 | 0 | ||||
| Tier | 6.88 | — | — | — | ||||
| Wins | 9,355 | 50.99% | 0 | — | 0 | — | 0 | — |
| Losses | 8,839 | 48.18% | 0 | — | 0 | — | 0 | — |
| Draws | 153 | 0.83% | 0 | — | 0 | — | 0 | — |
| Battles survived | 5,262 | 28.68% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 13,727 | 0.75 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.05 | — | — | — | ||||
| Tanks spotted | 17,673 | 0.96 | 0 | — | 0 | — | 0 | — |
| Damages | 868.67 | — | — | — | ||||
| Track damages | 49.50 | — | — | — | ||||
| Spotting damages | 232.83 | — | — | — | ||||
| Assisting damages | 282.32 | — | — | — | ||||
| Combined damages | 1,150.99 | — | — | — | ||||
| Base capture | 10,752 | 0.59 | 0 | — | 0 | — | 0 | — |
| Base defense | 11,126 | 0.61 | 0 | — | 0 | — | 0 | — |
| Experience | 473.43 | — | — | — | ||||
| Hit rate | 61.48% | — | — | — | ||||
| Personal rating | 5,785 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 5,687 | 0 | 0 | 0 | ||||
| WN7 | 1,016.03 | — | — | — | ||||
| WN8 | 1,212.52 | — | — | — | ||||
| WNX | 1,102.34 | — | — | — | ||||
IIMarMitEII's progression
Tanks shaping IIMarMitEII's rating
Tanks that prop the overall up: dropping them would lower the rating.
- G.W. Tiger (P)Tier VIII· 805 battles1,498.99−19.52 if removed
- AMX 12 tTier VI· 519 battles1,657.08−13.59 if removed
- AMX 50 FochTier IX· 275 battles1,625.17−11.73 if removed
- G.W. TigerTier IX· 429 battles1,479.25−11.10 if removed
- Object 704Tier IX· 182 battles1,727.39−9.70 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Churchill ITier V· 294 battles313.06+11.13 if removed
- Churchill VIITier VI· 201 battles331.36+8.25 if removed
- M5 StuartTier IV· 160 battles146.20+7.69 if removed
- Black PrinceTier VII· 221 battles588.11+7.13 if removed
- Churchill Gun CarrierTier VI· 163 battles378.79+6.08 if removed
IIMarMitEII's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
33 of 246 vehicles carry a mark (13% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
45 of 246 vehicles carry an Ace Tanker (18% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
IIMarMitEII's clans history
1 clans · 1y 7mo in clans
