HyperState’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 4,486 | 0 | 0 | 0 | ||||
| Tier | 7.32 | — | — | — | ||||
| Wins | 2,163 | 48.22% | 0 | — | 0 | — | 0 | — |
| Losses | 2,217 | 49.42% | 0 | — | 0 | — | 0 | — |
| Draws | 106 | 2.36% | 0 | — | 0 | — | 0 | — |
| Battles survived | 992 | 22.11% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 2,920 | 0.65 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.84 | — | — | — | ||||
| Tanks spotted | 6,407 | 1.43 | 0 | — | 0 | — | 0 | — |
| Damages | 747.81 | — | — | — | ||||
| Track damages | 1.58 | — | — | — | ||||
| Spotting damages | 14.92 | — | — | — | ||||
| Assisting damages | 16.50 | — | — | — | ||||
| Combined damages | 764.31 | — | — | — | ||||
| Base capture | 7,411 | 1.65 | 0 | — | 0 | — | 0 | — |
| Base defense | 1,740 | 0.39 | 0 | — | 0 | — | 0 | — |
| Experience | 523.57 | — | — | — | ||||
| Hit rate | 64.49% | — | — | — | ||||
| Personal rating | 3,077 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 2,376 | 0 | 0 | 0 | ||||
| WN7 | 870.77 | — | — | — | ||||
| WN8 | 840.66 | — | — | — | ||||
| WNX | 509.91 | — | — | — | ||||
HyperState’s progression
Solid line is overall WNX (matches the Total column above), drifting slowly as new battles accumulate. Dashed line is per-session WNX, computed from the battles played since the previous snapshot. It shows hot and cold streaks. Line color follows the rating tier.
Tanks shaping HyperState’s rating
🚀 Lifting the ratingWNX
Tanks that prop the overall up: dropping them would lower the rating.
- IS-7Tier X· 475 battles698.58−35.89 if removed
- T-10Tier IX· 190 battles1,131.18−32.13 if removed
- KV-5Tier VIII· 271 battles777.85−17.27 if removed
- G.W. TigerTier IX· 75 battles1,230.75−13.80 if removed
- E 75Tier IX· 74 battles1,172.31−12.95 if removed
⚓ Dragging the ratingWNX
Tanks that weigh the overall down: dropping them would raise the rating.
- Tiger IITier VIII· 227 battles21.04+35.01 if removed
- ISTier VII· 224 battles220.57+16.48 if removed
- M4A3E8 ShermanTier VI· 348 battles291.12+13.43 if removed
- M26 PershingTier VIII· 324 battles385.48+10.97 if removed
- M4A1 ShermanTier V· 261 battles303.99+7.18 if removed
HyperState’s marks and mastery
Marks of Mastery11920
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
0 of 56 vehicles carry an Ace Tanker (0% of the garage).
HyperState’s clans history
2 clans · 6y 8mo in clans