HyperGun’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 30,881 | 0 | 0 | 0 | ||||
| Avg tier | 7.27 | — | — | — | ||||
| Wins | 15,815 | 51.21% | 0 | — | 0 | — | 0 | — |
| Losses | 14,651 | 47.44% | 0 | — | 0 | — | 0 | — |
| Draws | 415 | 1.34% | 0 | — | 0 | — | 0 | — |
| Battles survived | 10,425 | 33.76% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 28,374 | 0.92 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.39 | — | — | — | ||||
| Tanks spotted | 29,250 | 0.95 | 0 | — | 0 | — | 0 | — |
| Damages | 1,033.90 | — | — | — | ||||
| Track damages | 53.88 | — | — | — | ||||
| Spotting damages | 179.48 | — | — | — | ||||
| Assisting damages | 233.36 | — | — | — | ||||
| Combined damages | 1,267.26 | — | — | — | ||||
| Base capture | 30,931 | 1.00 | 0 | — | 0 | — | 0 | — |
| Base defense | 24,601 | 0.80 | 0 | — | 0 | — | 0 | — |
| Experience | 615.55 | — | — | — | ||||
| Hit rate | 68.32% | — | — | — | ||||
| Personal rating | 6,774 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 5,106 | 0 | 0 | 0 | ||||
| WN7 | 1,156.70 | — | — | — | ||||
| WN8 | 1,477.85 | — | — | — | ||||
| WNX | 1,216.42 | — | — | — | ||||
HyperGun’s battles
Share your battles
Wargaming publishes nothing about a single battle, and nobody has shared one of HyperGun’s yet. With the unicum.gg mod, the battles you play show up here, with the whole roster.
HyperGun’s progression
A curve needs two points and this account has one so far. It appears once the next snapshot lands.
Tanks shaping HyperGun’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Tier VIII· 750 battles1,561.36−9.47 if removed
- Tier IX· 204 battles2,316.98−9.20 if removed
- Tier VIII· 480 battles1,595.57−7.22 if removed
- Tier VIII· 609 battles1,474.32−6.17 if removed
- Tier IX· 512 battles1,474.28−6.11 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Tier IX· 585 battles771.56+10.60 if removed
- Tier VII· 493 battles755.37+7.30 if removed
- Tier V· 308 battles352.01+5.69 if removed
- Tier VI· 275 battles495.25+5.33 if removed
- Tier V· 164 battles65.11+4.68 if removed
HyperGun’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 212 of 289 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
81 of 289 vehicles carry an Ace Tanker (28% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 130 battles1,986the gun carries none
- Tier VI· 47 battles1,242the gun carries none
- Tier X· 177 battles2,478the gun carries none
- Tier VII· 107 battles1,406the gun carries none
- Tier VIII· 164 battles1,846the gun carries none
- Tier VIII· 155 battles1,704the gun carries none
HyperGun’s clans history
2 clans · 11y 3mo in clans
