GoodLagHaveFail’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 2,466 | 0 | 0 | 0 | ||||
| Tier | 2.88 | — | — | — | ||||
| Wins | 1,221 | 49.51% | 0 | — | 0 | — | 0 | — |
| Losses | 1,205 | 48.86% | 0 | — | 0 | — | 0 | — |
| Draws | 40 | 1.62% | 0 | — | 0 | — | 0 | — |
| Battles survived | 696 | 28.22% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 1,885 | 0.76 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.06 | — | — | — | ||||
| Tanks spotted | 2,686 | 1.09 | 0 | — | 0 | — | 0 | — |
| Damages | 215.57 | — | — | — | ||||
| Track damages | 8.13 | — | — | — | ||||
| Spotting damages | 68.93 | — | — | — | ||||
| Assisting damages | 77.06 | — | — | — | ||||
| Combined damages | 292.63 | — | — | — | ||||
| Base capture | 2,886 | 1.17 | 0 | — | 0 | — | 0 | — |
| Base defense | 1,205 | 0.49 | 0 | — | 0 | — | 0 | — |
| Experience | 249.95 | — | — | — | ||||
| Hit rate | 44.01% | — | — | — | ||||
| Personal rating | 3,081 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 2,856 | 0 | 0 | 0 | ||||
| WN7 | 729.88 | — | — | — | ||||
| WN8 | 638.93 | — | — | — | ||||
| WNX | 331.99 | — | — | — | ||||
GoodLagHaveFail’s progression
Tanks shaping GoodLagHaveFail’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- FCM 36 Pak 40Tier III· 531 battles1,109.39−190.78 if removed
- P26/40Tier IV· 172 battles1,229.72−57.40 if removed
- T-50-2Tier VI· 30 battles1,144.97−10.65 if removed
- P.43Tier V· 62 battles685.83−9.43 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- M2 LightTier II· 313 battles42.54+56.78 if removed
- T7 Combat CarTier II· 200 battles53.27+29.00 if removed
- Type 97 Te-KeTier II· 85 battles0.00+23.53 if removed
- T1 CunninghamTier I· 88 battles13.67+15.23 if removed
- Light Mk. VICTier II· 77 battles18.56+15.02 if removed
GoodLagHaveFail’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 53 vehicles carry a mark (0% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
5 of 53 vehicles carry an Ace Tanker (9% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 30 battles935the gun carries none
GoodLagHaveFail’s clans history
1 clans · 2y 6mo in clans
