Futuremen’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 6,634 | 0 | 0 | 0 | ||||
| Avg tier | 6.28 | — | — | — | ||||
| Wins | 2,987 | 45.03% | 0 | — | 0 | — | 0 | — |
| Losses | 3,577 | 53.92% | 0 | — | 0 | — | 0 | — |
| Draws | 70 | 1.06% | 0 | — | 0 | — | 0 | — |
| Battles survived | 1,330 | 20.05% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 2,772 | 0.42 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.52 | — | — | — | ||||
| Tanks spotted | 4,060 | 0.61 | 0 | — | 0 | — | 0 | — |
| Damages | 388.91 | — | — | — | ||||
| Track damages | 24.66 | — | — | — | ||||
| Spotting damages | 153.34 | — | — | — | ||||
| Assisting damages | 178.00 | — | — | — | ||||
| Combined damages | 566.91 | — | — | — | ||||
| Base capture | 3,565 | 0.54 | 0 | — | 0 | — | 0 | — |
| Base defense | 1,779 | 0.27 | 0 | — | 0 | — | 0 | — |
| Experience | 313.69 | — | — | — | ||||
| Hit rate | 55.54% | — | — | — | ||||
| Personal rating | 2,818 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 2,560 | 0 | 0 | 0 | ||||
| WN7 | 480.50 | — | — | — | ||||
| WN8 | 377.18 | — | — | — | ||||
| WNX | 307.23 | — | — | — | ||||
Futuremen’s battles
Share your battles
Wargaming publishes nothing about a single battle, and nobody has shared one of Futuremen’s yet. With the unicum.gg mod, the battles you play show up here, with the whole roster.
Futuremen’s progression
A curve needs two points and this account has one so far. It appears once the next snapshot lands.
Tanks shaping Futuremen’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Tier X· 255 battles550.88−17.41 if removed
- Tier VI· 214 battles484.03−7.97 if removed
- Tier VII· 259 battles445.76−6.25 if removed
- Tier X· 249 battles380.53−6.14 if removed
- Tier X· 145 battles444.73−5.43 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Tier IV· 99 battles12.68+4.78 if removed
- Tier VI· 132 battles104.64+3.50 if removed
- Tier VI· 101 battles74.93+3.25 if removed
- Tier VII· 121 battles157.17+2.84 if removed
- Tier V· 103 battles138.09+2.42 if removed
Futuremen’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 58 of 111 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
1 of 111 vehicles carry an Ace Tanker (1% of the garage).
Futuremen’s clans history
1 clans · 7y 6mo in clans
