Felixhuck’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 1,730 | 0 | 0 | 8 | ||||
| Tier | 7.20 | — | — | 7.38 | ||||
| Wins | 794 | 45.90% | 0 | — | 0 | — | 3 | 37.50% |
| Losses | 913 | 52.77% | 0 | — | 0 | — | 5 | 62.50% |
| Draws | 23 | 1.33% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 329 | 19.02% | 0 | — | 0 | — | 2 | 25.00% |
| Tanks destroyed | 781 | 0.45 | 0 | — | 0 | — | 6 | 0.75 |
| Destruction ratio | 0.56 | — | — | 1.00 | ||||
| Tanks spotted | 1,754 | 1.01 | 0 | — | 0 | — | 6 | 0.75 |
| Damages | 754.94 | — | — | 862.00 | ||||
| Track damages | 30.61 | — | — | 30.00 | ||||
| Spotting damages | 266.07 | — | — | 203.13 | ||||
| Assisting damages | 296.68 | — | — | 233.13 | ||||
| Combined damages | 1,051.62 | — | — | 1,095.13 | ||||
| Base capture | 987 | 0.57 | 0 | — | 0 | — | 0 | 0.00 |
| Base defense | 492 | 0.28 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 508.16 | — | — | 425.88 | ||||
| Hit rate | 64.95% | — | — | 70.00% | ||||
| Personal rating | 3,802 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 3,853 | 0 | 0 | +11 | ||||
| WN7 | 689.98 | — | — | 688.87 | ||||
| WN8 | 766.19 | — | — | 812.93 | ||||
| WNX | 643.26 | — | — | 774.33 | ||||
Felixhuck’s progression
Tanks shaping Felixhuck’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- E 75Tier IX· 148 battles1,031.99−41.43 if removed
- Leopard 1Tier X· 159 battles831.97−25.19 if removed
- VK 36.01 (H)Tier VI· 113 battles840.33−12.21 if removed
- FantômeTier IX· 31 battles781.01−3.31 if removed
- Leopard 120 VerbessertTier XI· 146 battles666.16−3.01 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- SU-100Tier VI· 55 battles238.55+11.04 if removed
- AMX 13 (FL 11)Tier V· 96 battles438.38+6.87 if removed
- VK 30.01 (H)Tier V· 38 battles251.81+6.21 if removed
- Tiger IITier VIII· 112 battles592.84+4.26 if removed
- Emil ITier VIII· 63 battles584.53+2.64 if removed
Felixhuck’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 66 vehicles carry a mark (0% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
0 of 66 vehicles carry an Ace Tanker (0% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VII· 27 battles1,153the gun carries none
- Tier IX· 31 battles1,558the gun carries none
Felixhuck’s clans history
2 clans · 10 months in clans
