ExtraPenetration’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 491 | 0 | 0 | 0 | ||||
| Tier | 5.76 | — | — | — | ||||
| Wins | 248 | 50.51% | 0 | — | 0 | — | 0 | — |
| Losses | 233 | 47.45% | 0 | — | 0 | — | 0 | — |
| Draws | 10 | 2.04% | 0 | — | 0 | — | 0 | — |
| Battles survived | 125 | 25.46% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 425 | 0.87 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.16 | — | — | — | ||||
| Tanks spotted | 393 | 0.80 | 0 | — | 0 | — | 0 | — |
| Damages | 793.85 | — | — | — | ||||
| Track damages | 45.75 | — | — | — | ||||
| Spotting damages | 200.54 | — | — | — | ||||
| Assisting damages | 246.30 | — | — | — | ||||
| Combined damages | 1,040.15 | — | — | — | ||||
| Base capture | 409 | 0.83 | 0 | — | 0 | — | 0 | — |
| Base defense | 450 | 0.92 | 0 | — | 0 | — | 0 | — |
| Experience | 614.24 | — | — | — | ||||
| Hit rate | 64.04% | — | — | — | ||||
| Personal rating | 3,824 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 6,235 | 0 | 0 | 0 | ||||
| WN7 | 1,133.89 | — | — | — | ||||
| WN8 | 1,453.00 | — | — | — | ||||
| WNX | 1,349.11 | — | — | — | ||||
ExtraPenetration’s progression
Tanks shaping ExtraPenetration’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Jagdpanzer IVTier VI· 36 battles1,635.90−27.23 if removed
- NashornTier VI· 38 battles1,352.34−5.78 if removed
- T-34-85MTier VI· 56 battles1,381.49−5.45 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- StuG III Ausf. GTier V· 57 battles969.09+44.80 if removed
- 40TP HabichaTier VI· 51 battles1,019.76+39.26 if removed
- Pz.Kpfw. III Ausf. JTier IV· 40 battles885.30+29.61 if removed
- 45TP HabichaTier VII· 71 battles1,264.68+6.36 if removed
ExtraPenetration’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
1 of 17 vehicles carry a mark (6% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
4 of 17 vehicles carry an Ace Tanker (24% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier V· 25 battles1,126the gun carries none
- Tier VI· 36 battles1,135the gun carries none
- Tier VI· 38 battles1,001the gun carries none
- Tier V· 57 battles670the gun carries none
- Tier VI· 51 battles897the gun carries none
ExtraPenetration’s clans history
1 clans · 2y 4mo in clans