Eckerman’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 3,709 | 0 | 0 | 0 | ||||
| Tier | 4.71 | — | — | — | ||||
| Wins | 1,911 | 51.52% | 0 | — | 0 | — | 0 | — |
| Losses | 1,750 | 47.18% | 0 | — | 0 | — | 0 | — |
| Draws | 48 | 1.29% | 0 | — | 0 | — | 0 | — |
| Battles survived | 787 | 21.22% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 2,966 | 0.80 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.02 | — | — | — | ||||
| Tanks spotted | 4,692 | 1.27 | 0 | — | 0 | — | 0 | — |
| Damages | 443.14 | — | — | — | ||||
| Track damages | 24.93 | — | — | — | ||||
| Spotting damages | 151.20 | — | — | — | ||||
| Assisting damages | 176.13 | — | — | — | ||||
| Combined damages | 619.27 | — | — | — | ||||
| Base capture | 2,804 | 0.76 | 0 | — | 0 | — | 0 | — |
| Base defense | 1,749 | 0.47 | 0 | — | 0 | — | 0 | — |
| Experience | 454.98 | — | — | — | ||||
| Hit rate | 62.75% | — | — | — | ||||
| Personal rating | 4,028 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 4,379 | 0 | 0 | 0 | ||||
| WN7 | 960.65 | — | — | — | ||||
| WN8 | 1,027.08 | — | — | — | ||||
| WNX | 799.72 | — | — | — | ||||
Eckerman’s progression
Tanks shaping Eckerman’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Škoda T 27Tier VIII· 103 battles1,177.90−20.09 if removed
- King Tiger (Captured)Tier VII· 143 battles1,089.35−19.56 if removed
- Panther/M10Tier VII· 62 battles1,589.80−17.97 if removed
- Lansen CTier VIII· 69 battles1,167.34−16.01 if removed
- LeoTier VII· 60 battles1,172.32−8.77 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- LTPTier III· 104 battles334.03+10.29 if removed
- Pz.Kpfw. III Ausf. ETier III· 71 battles303.37+7.89 if removed
- MKATier II· 72 battles320.40+7.57 if removed
- Pz.Kpfw. 38 (t) n.A.Tier IV· 66 battles458.59+5.46 if removed
- AMX ELC bisTier V· 66 battles520.10+5.20 if removed
Eckerman’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
2 of 116 vehicles carry a mark (2% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
14 of 116 vehicles carry an Ace Tanker (12% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VII· 62 battles1,392the gun carries none
- Tier VI· 32 battles797the gun carries none
Eckerman’s clans history
1 clans · 7y 6mo in clans
