Daniel1612βs random battles stats Β·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 14,128 | 0 | 0 | 0 | ||||
| Tier | 6.35 | β | β | β | ||||
| Wins | 7,055 | 49.94% | 0 | β | 0 | β | 0 | β |
| Losses | 6,951 | 49.20% | 0 | β | 0 | β | 0 | β |
| Draws | 122 | 0.86% | 0 | β | 0 | β | 0 | β |
| Battles survived | 2,114 | 14.96% | 0 | β | 0 | β | 0 | β |
| Tanks destroyed | 10,444 | 0.74 | 0 | β | 0 | β | 0 | β |
| Destruction ratio | 0.87 | β | β | β | ||||
| Tanks spotted | 21,040 | 1.49 | 0 | β | 0 | β | 0 | β |
| Damages | 691.50 | β | β | β | ||||
| Track damages | 32.98 | β | β | β | ||||
| Spotting damages | 230.59 | β | β | β | ||||
| Assisting damages | 263.56 | β | β | β | ||||
| Combined damages | 955.06 | β | β | β | ||||
| Base capture | 10,990 | 0.78 | 0 | β | 0 | β | 0 | β |
| Base defense | 4,849 | 0.34 | 0 | β | 0 | β | 0 | β |
| Experience | 390.62 | β | β | β | ||||
| Hit rate | 62.34% | β | β | β | ||||
| Personal rating | 4,972 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 5,075 | 0 | 0 | 0 | ||||
| WN7 | 988.30 | β | β | β | ||||
| WN8 | 1,065.10 | β | β | β | ||||
| WNX | 894.40 | β | β | β | ||||
Daniel1612βs progression
A curve needs two points and this account has one so far. It appears once the next snapshot lands.
Tanks shaping Daniel1612βs rating
Tanks that prop the overall up: dropping them would lower the rating.
- Tier VIIIΒ· 1,387 battles1,516.97β78.33 if removed
- Tier VIΒ· 1,118 battles1,124.67β15.71 if removed
- Tier VIΒ· 557 battles1,183.96β11.86 if removed
- Tier VIIΒ· 485 battles1,198.69β11.59 if removed
- Tier VIIIΒ· 445 battles1,186.26β11.46 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Tier VIIΒ· 287 battles384.90+13.75 if removed
- Tier VIΒ· 614 battles534.50+13.30 if removed
- Tier VΒ· 272 battles159.58+12.41 if removed
- Tier VΒ· 317 battles344.73+9.28 if removed
- Tier IIIΒ· 163 battles39.77+8.93 if removed
Daniel1612βs marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 46 of 106 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single gameβs experience against what the region scores on that vehicle.
22 of 106 vehicles carry an Ace Tanker (21% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
Daniel1612βs clans history
7 clans Β· 2y 4mo in clans