DancingJack’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 8,000 | 0 | 0 | 0 | ||||
| Tier | 7.28 | — | — | — | ||||
| Wins | 3,949 | 49.36% | 0 | — | 0 | — | 0 | — |
| Losses | 3,907 | 48.84% | 0 | — | 0 | — | 0 | — |
| Draws | 144 | 1.80% | 0 | — | 0 | — | 0 | — |
| Battles survived | 1,773 | 22.16% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 5,120 | 0.64 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.82 | — | — | — | ||||
| Tanks spotted | 7,920 | 0.99 | 0 | — | 0 | — | 0 | — |
| Damages | 883.69 | — | — | — | ||||
| Track damages | 51.45 | — | — | — | ||||
| Spotting damages | 285.82 | — | — | — | ||||
| Assisting damages | 337.28 | — | — | — | ||||
| Combined damages | 1,220.96 | — | — | — | ||||
| Base capture | 3,106 | 0.39 | 0 | — | 0 | — | 0 | — |
| Base defense | 2,521 | 0.32 | 0 | — | 0 | — | 0 | — |
| Experience | 570.74 | — | — | — | ||||
| Hit rate | 65.49% | — | — | — | ||||
| Personal rating | 5,013 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 4,622 | 0 | 0 | 0 | ||||
| WN7 | 886.05 | — | — | — | ||||
| WN8 | 1,034.12 | — | — | — | ||||
| WNX | 957.14 | — | — | — | ||||
DancingJack’s progression
Tanks shaping DancingJack’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- T29Tier VII· 799 battles1,443.73−50.51 if removed
- T110E4Tier X· 257 battles1,426.32−21.22 if removed
- E 50 Ausf. MTier X· 550 battles1,074.52−12.83 if removed
- Char Futur 4Tier IX· 107 battles1,373.46−7.34 if removed
- AMX M4 mle. 45Tier VII· 86 battles1,487.95−6.81 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Panther IITier VIII· 164 battles506.14+10.45 if removed
- FerdinandTier VIII· 300 battles722.98+9.75 if removed
- AMX 13 75Tier VII· 205 battles631.56+7.58 if removed
- JagdpantherTier VII· 240 battles646.14+7.00 if removed
- AMX ELC bisTier V· 192 battles606.89+5.91 if removed
DancingJack’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
16 of 133 vehicles carry a mark (12% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
12 of 133 vehicles carry an Ace Tanker (9% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VII· 31 battles1,223the gun carries none
- Tier IX· 111 battles1,993the gun carries none
- Tier VIII· 69 battles1,285the gun carries none
- Tier IX· 107 battles2,182the gun carries none
- Tier VII· 86 battles1,513the gun carries none
- Tier VI· 38 battles1,021the gun carries none
DancingJack’s clans history
2 clans · 5y 3mo in clans
