CyberMetal's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 11,645 | 0 | 0 | 0 | ||||
| Tier | 8.44 | — | — | — | ||||
| Wins | 6,154 | 52.85% | 0 | — | 0 | — | 0 | — |
| Losses | 5,307 | 45.57% | 0 | — | 0 | — | 0 | — |
| Draws | 184 | 1.58% | 0 | — | 0 | — | 0 | — |
| Battles survived | 3,406 | 29.25% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 10,468 | 0.90 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.27 | — | — | — | ||||
| Tanks spotted | 13,259 | 1.14 | 0 | — | 0 | — | 0 | — |
| Damages | 1,442.98 | — | — | — | ||||
| Track damages | 44.01 | — | — | — | ||||
| Spotting damages | 232.07 | — | — | — | ||||
| Assisting damages | 276.08 | — | — | — | ||||
| Combined damages | 1,719.06 | — | — | — | ||||
| Base capture | 11,053 | 0.95 | 0 | — | 0 | — | 0 | — |
| Base defense | 6,162 | 0.53 | 0 | — | 0 | — | 0 | — |
| Experience | 716.71 | — | — | — | ||||
| Hit rate | 77.69% | — | — | — | ||||
| Personal rating | 7,278 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 5,185 | 0 | 0 | 0 | ||||
| WN7 | 1,207.51 | — | — | — | ||||
| WN8 | 1,702.26 | — | — | — | ||||
| WNX | 1,434.09 | — | — | — | ||||
CyberMetal's progression
Tanks shaping CyberMetal's rating
Tanks that prop the overall up: dropping them would lower the rating.
- E 100Tier X· 591 battles1,925.23−35.83 if removed
- LöweTier VIII· 1,975 battles1,568.32−24.53 if removed
- T32Tier VIII· 168 battles1,961.60−6.83 if removed
- M103Tier IX· 269 battles1,686.51−6.49 if removed
- T29Tier VII· 114 battles2,187.37−5.77 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Bat.-Châtillon 12 tTier VIII· 239 battles595.05+14.21 if removed
- AMX 13 90Tier IX· 171 battles599.03+12.42 if removed
- Object 261Tier X· 247 battles1,001.14+11.38 if removed
- S-51Tier VII· 237 battles823.67+9.65 if removed
- Prototipo Standard BTier IX· 214 battles967.44+9.01 if removed
CyberMetal's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
24 of 65 vehicles carry a mark (37% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
26 of 65 vehicles carry an Ace Tanker (40% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
CyberMetal's clans history
4 clans · 10y in clans
