Cellcount's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 25,716 | 0 | 51 | 135 | ||||
| Tier | 7.09 | — | 8.12 | 7.31 | ||||
| Wins | 11,885 | 46.22% | 0 | — | 30 | 58.82% | 67 | 49.63% |
| Losses | 13,502 | 52.50% | 0 | — | 20 | 39.22% | 67 | 49.63% |
| Draws | 329 | 1.28% | 0 | — | 1 | 1.96% | 1 | 0.74% |
| Battles survived | 4,657 | 18.11% | 0 | — | 12 | 23.53% | 21 | 15.56% |
| Tanks destroyed | 14,717 | 0.57 | 0 | — | 23 | 0.45 | 49 | 0.36 |
| Destruction ratio | 0.70 | — | 0.59 | 0.43 | ||||
| Tanks spotted | 33,723 | 1.31 | 0 | — | 68 | 1.33 | 291 | 2.16 |
| Damages | 654.49 | — | 701.96 | 558.96 | ||||
| Track damages | 26.76 | — | 28.48 | 11.88 | ||||
| Spotting damages | 253.48 | — | 282.62 | 297.47 | ||||
| Assisting damages | 280.24 | — | 311.10 | 309.35 | ||||
| Combined damages | 934.73 | — | 1,020.18 | 846.37 | ||||
| Base capture | 21,712 | 0.84 | 0 | — | 46 | 0.90 | 55 | 0.41 |
| Base defense | 7,058 | 0.27 | 0 | — | 0 | 0.00 | 0 | 0.00 |
| Experience | 511.19 | — | 660.33 | 540.29 | ||||
| Hit rate | 55.67% | — | 60.85% | 66.67% | ||||
| Personal rating | 3,848 | 0 | +4 | +2 | ||||
| World of Tanks Rating | 3,447 | 0 | -1 | -1 | ||||
| WN7 | 748.82 | — | 807.37 | 729.46 | ||||
| WN8 | 719.32 | — | 669.06 | 533.36 | ||||
| WNX | 664.45 | — | 488.98 | 421.65 | ||||
Cellcount's progression
Tanks shaping Cellcount's rating
Tanks that prop the overall up: dropping them would lower the rating.
- Rhm.-Borsig WaffenträgerTier VIII· 1,281 battles966.50−17.03 if removed
- SU-100Tier VI· 777 battles1,255.12−15.45 if removed
- T3 HMCTier II· 600 battles963.46−8.04 if removed
- Jagdpanther IITier VIII· 319 battles1,273.00−7.67 if removed
- StuG III Ausf. GTier V· 693 battles951.14−6.81 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Spähpanzer Ru 251Tier IX· 1,103 battles382.41+14.09 if removed
- Bat.-Châtillon BourrasqueTier VIII· 294 battles259.76+6.47 if removed
- FV4005 Stage IITier X· 184 battles242.58+4.82 if removed
- Leopard 1Tier X· 299 battles457.45+3.96 if removed
- E 100Tier X· 208 battles399.59+3.26 if removed
Cellcount's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 292 of 293 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
28 of 293 vehicles carry an Ace Tanker (10% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 319 battles1,401carriesnone
- Tier VIII· 196 battles1,388carriesnone
- Tier VIII· 33 battles1,285carriesnone
- Tier IX· 71 battles1,578carriesnone
- Tier VI· 52 battles1,015carriesnone
- Tier VII· 211 battles1,060carriesnone
Cellcount's clans history
6 clans · 10y 10mo in clans
