Cellarm’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 3,563 | 0 | 0 | 0 | ||||
| Tier | 5.27 | — | — | — | ||||
| Wins | 1,601 | 44.93% | 0 | — | 0 | — | 0 | — |
| Losses | 1,933 | 54.25% | 0 | — | 0 | — | 0 | — |
| Draws | 29 | 0.81% | 0 | — | 0 | — | 0 | — |
| Battles survived | 570 | 16.00% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 1,697 | 0.48 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.57 | — | — | — | ||||
| Tanks spotted | 3,194 | 0.90 | 0 | — | 0 | — | 0 | — |
| Damages | 294.27 | — | — | — | ||||
| Track damages | 18.20 | — | — | — | ||||
| Spotting damages | 148.91 | — | — | — | ||||
| Assisting damages | 167.11 | — | — | — | ||||
| Combined damages | 461.38 | — | — | — | ||||
| Base capture | 1,198 | 0.34 | 0 | — | 0 | — | 0 | — |
| Base defense | 845 | 0.24 | 0 | — | 0 | — | 0 | — |
| Experience | 371.85 | — | — | — | ||||
| Hit rate | 50.60% | — | — | — | ||||
| Personal rating | 2,403 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 2,717 | 0 | 0 | 0 | ||||
| WN7 | 515.32 | — | — | — | ||||
| WN8 | 409.50 | — | — | — | ||||
| WNX | 317.68 | — | — | — | ||||
Cellarm’s progression
Solid line is overall WNX (matches the Total column above), drifting slowly as new battles accumulate. Dashed line is per-session WNX, computed from the battles played since the previous snapshot. It shows hot and cold streaks. Line color follows the rating tier.
Tanks shaping Cellarm’s rating
🚀 Lifting the ratingWNX
Tanks that prop the overall up: dropping them would lower the rating.
- IS-3Tier VIII· 200 battles648.87−27.28 if removed
- ISTier VII· 201 battles448.94−12.02 if removed
- Churchill IIITier V· 331 battles382.40−7.98 if removed
- T-34-85Tier VI· 272 battles397.73−6.54 if removed
- O-I ExperimentalTier V· 102 battles530.56−6.03 if removed
⚓ Dragging the ratingWNX
Tanks that weigh the overall down: dropping them would raise the rating.
- M24 ChaffeeTier V· 80 battles110.21+4.61 if removed
- VK 30.01 (H)Tier V· 101 battles152.85+4.60 if removed
- CovenanterTier V· 55 battles35.97+4.52 if removed
- M5 StuartTier IV· 49 battles38.71+4.32 if removed
- KV-13Tier VII· 74 battles166.08+3.71 if removed
Cellarm’s marks and mastery
Marks of Excellence000
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 102 vehicles carry a mark (0% of the garage).
Marks of Mastery2544184
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
4 of 102 vehicles carry an Ace Tanker (4% of the garage).
Cellarm’s clans history
3 clans · 9y 3mo in clans
