CLUB3’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 7,776 | 0 | 0 | 0 | ||||
| Tier | 6.23 | — | — | — | ||||
| Wins | 4,045 | 52.02% | 0 | — | 0 | — | 0 | — |
| Losses | 3,650 | 46.94% | 0 | — | 0 | — | 0 | — |
| Draws | 81 | 1.04% | 0 | — | 0 | — | 0 | — |
| Battles survived | 2,305 | 29.64% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 6,738 | 0.87 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.23 | — | — | — | ||||
| Tanks spotted | 7,241 | 0.93 | 0 | — | 0 | — | 0 | — |
| Damages | 820.92 | — | — | — | ||||
| Track damages | 39.91 | — | — | — | ||||
| Spotting damages | 214.67 | — | — | — | ||||
| Assisting damages | 254.58 | — | — | — | ||||
| Combined damages | 1,075.51 | — | — | — | ||||
| Base capture | 9,323 | 1.20 | 0 | — | 0 | — | 0 | — |
| Base defense | 4,464 | 0.57 | 0 | — | 0 | — | 0 | — |
| Experience | 449.40 | — | — | — | ||||
| Hit rate | 59.42% | — | — | — | ||||
| Personal rating | 5,915 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 6,092 | 0 | 0 | 0 | ||||
| WN7 | 1,115.06 | — | — | — | ||||
| WN8 | 1,404.76 | — | — | — | ||||
| WNX | 1,245.98 | — | — | — | ||||
CLUB3’s progression
Tanks shaping CLUB3’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- SU-130PMTier VIII· 326 battles1,741.86−28.72 if removed
- E 75Tier IX· 209 battles1,736.07−22.61 if removed
- FV4202Tier VIII· 313 battles1,582.23−21.70 if removed
- WZ-132Tier VIII· 333 battles1,447.66−10.66 if removed
- Ikv 90 Typ BTier VII· 164 battles1,635.04−8.69 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Pz.Kpfw. IV Ausf. HTier V· 183 battles602.58+10.70 if removed
- SU-8Tier VI· 200 battles813.70+8.17 if removed
- T67Tier V· 124 battles508.63+7.83 if removed
- Pz.Kpfw. 38 (t) n.A.Tier IV· 68 battles107.45+7.58 if removed
- AMX 40Tier IV· 58 battles116.64+7.25 if removed
CLUB3’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
27 of 140 vehicles carry a mark (19% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
28 of 140 vehicles carry an Ace Tanker (20% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier IX· 40 battles2,205the gun carries none
- Tier VIII· 52 battles2,068the gun carries none
- Tier VI· 31 battles1,182the gun carries none
- Tier VII· 33 battles1,394the gun carries none
- Tier VIII· 37 battles1,860the gun carries none
- Tier VII· 58 battles1,306the gun carries none
CLUB3’s clans history
5 clans · 10y 4mo in clans
