AfricanLionBat’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 1,326 | 0 | 0 | 28 | ||||
| Tier | 6.50 | — | — | 6.71 | ||||
| Wins | 607 | 45.78% | 0 | — | 0 | — | 9 | 32.14% |
| Losses | 696 | 52.49% | 0 | — | 0 | — | 19 | 67.86% |
| Draws | 23 | 1.73% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 312 | 23.53% | 0 | — | 0 | — | 3 | 10.71% |
| Tanks destroyed | 660 | 0.50 | 0 | — | 0 | — | 2 | 0.07 |
| Destruction ratio | 0.65 | — | — | 0.08 | ||||
| Tanks spotted | 776 | 0.59 | 0 | — | 0 | — | 27 | 0.96 |
| Damages | 613.92 | — | — | 264.29 | ||||
| Track damages | 24.88 | — | — | 0.00 | ||||
| Spotting damages | 142.40 | — | — | 132.68 | ||||
| Assisting damages | 167.28 | — | — | 132.68 | ||||
| Combined damages | 781.20 | — | — | 396.96 | ||||
| Base capture | 2,439 | 1.84 | 0 | — | 0 | — | 33 | 1.18 |
| Base defense | 237 | 0.18 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 440.45 | — | — | 333.43 | ||||
| Hit rate | 57.84% | — | — | 29.50% | ||||
| Personal rating | 3,396 | 0 | 0 | -54 | ||||
| World of Tanks Rating | 3,375 | 0 | 0 | -40 | ||||
| WN7 | 626.30 | — | — | 112.78 | ||||
| WN8 | 652.19 | — | — | 35.75 | ||||
| WNX | 534.78 | — | — | 27.92 | ||||
AfricanLionBat’s progression
Solid line is overall WNX (matches the Total column above), drifting slowly as new battles accumulate. Dashed line is per-session WNX, computed from the battles played since the previous snapshot. It shows hot and cold streaks. Line color follows the rating tier.
Tanks shaping AfricanLionBat’s rating
🚀 Lifting the ratingWNX
Tanks that prop the overall up: dropping them would lower the rating.
- VK 36.01 (H)Tier VI· 45 battles2,401.79−46.84 if removed
- VK 30.01 (H)Tier V· 39 battles1,987.78−28.50 if removed
- JagdtigerTier IX· 109 battles641.56−15.95 if removed
- Tiger ITier VII· 75 battles759.74−14.88 if removed
- Pz.Kpfw. III Ausf. ETier III· 40 battles595.33−1.86 if removed
⚓ Dragging the ratingWNX
Tanks that weigh the overall down: dropping them would raise the rating.
- Tiger 131Tier VI· 30 battles0.00+16.72 if removed
- Pz.Kpfw. IITier II· 41 battles63.79+16.58 if removed
- Strv m/31Tier III· 41 battles20.04+14.83 if removed
- Pz.Kpfw. IV Ausf. HTier V· 34 battles52.04+11.24 if removed
- StuG III Ausf. GTier V· 64 battles333.40+8.45 if removed
AfricanLionBat’s marks and mastery
Marks of Excellence000
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 35 vehicles carry a mark (0% of the garage).
Marks of Mastery9784
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
4 of 35 vehicles carry an Ace Tanker (11% of the garage).
Playing above the gun
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 45 battles1,521the gun carries none
- Tier V· 39 battles999the gun carries none
AfricanLionBat’s clans history
2 clans · 1y in clans
