AFL's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 6,138 | 22 | 68 | 184 | ||||
| Tier | 6.43 | 8.09 | 8.82 | 8.79 | ||||
| Wins | 2,938 | 47.87% | 10 | 45.45% | 36 | 52.94% | 89 | 48.37% |
| Losses | 3,136 | 51.09% | 12 | 54.55% | 32 | 47.06% | 94 | 51.09% |
| Draws | 64 | 1.04% | 0 | 0.00% | 0 | 0.00% | 1 | 0.54% |
| Battles survived | 1,465 | 23.87% | 8 | 36.36% | 28 | 41.18% | 63 | 34.24% |
| Tanks destroyed | 3,519 | 0.57 | 14 | 0.64 | 47 | 0.69 | 103 | 0.56 |
| Destruction ratio | 0.75 | 1.00 | 1.18 | 0.85 | ||||
| Tanks spotted | 3,839 | 0.63 | 4 | 0.18 | 14 | 0.21 | 70 | 0.38 |
| Damages | 593.31 | 1,177.86 | 1,196.35 | 1,116.38 | ||||
| Track damages | 23.66 | 52.64 | 71.82 | 42.57 | ||||
| Spotting damages | 116.74 | 126.32 | 129.48 | 148.44 | ||||
| Assisting damages | 140.40 | 178.95 | 201.30 | 191.01 | ||||
| Combined damages | 733.71 | 1,356.82 | 1,411.23 | 1,311.43 | ||||
| Base capture | 6,407 | 1.04 | 0 | 0.00 | 88 | 1.29 | 158 | 0.86 |
| Base defense | 3,370 | 0.55 | 0 | 0.00 | 0 | 0.00 | 0 | 0.00 |
| Experience | 364.72 | 502.32 | 465.37 | 461.71 | ||||
| Hit rate | 58.62% | 42.07% | 49.34% | 54.90% | ||||
| Personal rating | 3,965 | +5 | +34 | +58 | ||||
| World of Tanks Rating | 3,359 | +5 | +7 | -5 | ||||
| WN7 | 730.92 | 735.33 | 824.33 | 689.12 | ||||
| WN8 | 703.72 | 1,006.38 | 931.65 | 836.63 | ||||
| WNX | 543.89 | 1,035.41 | 902.33 | 760.51 | ||||
AFL's progression
Tanks shaping AFL's rating
Tanks that prop the overall up: dropping them would lower the rating.
- T110E4Tier X· 175 battles975.63−21.09 if removed
- T30Tier IX· 221 battles754.08−13.22 if removed
- FV4004 ConwayTier IX· 252 battles655.54−8.75 if removed
- T28 PrototypeTier VIII· 136 battles708.95−5.41 if removed
- Black PrinceTier VII· 180 battles627.46−4.97 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- CaernarvonTier VIII· 64 battles133.38+6.40 if removed
- ISTier VII· 47 battles29.61+5.70 if removed
- Tiger IITier VIII· 144 battles353.74+5.19 if removed
- M18 HellcatTier VI· 169 battles377.85+4.62 if removed
- A-20Tier V· 55 battles50.25+4.13 if removed
AFL's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 114 of 115 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
4 of 115 vehicles carry an Ace Tanker (3% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 40 battles908carriesnone
AFL's clans history
3 clans · 2y 5mo in clans
