2_Karl’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 31,656 | 0 | 0 | 0 | ||||
| Tier | 6.47 | — | — | — | ||||
| Wins | 15,892 | 50.20% | 0 | — | 0 | — | 0 | — |
| Losses | 15,473 | 48.88% | 0 | — | 0 | — | 0 | — |
| Draws | 291 | 0.92% | 0 | — | 0 | — | 0 | — |
| Battles survived | 8,240 | 26.03% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 24,286 | 0.77 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.04 | — | — | — | ||||
| Tanks spotted | 21,687 | 0.69 | 0 | — | 0 | — | 0 | — |
| Damages | 834.25 | — | — | — | ||||
| Track damages | 41.57 | — | — | — | ||||
| Spotting damages | 149.14 | — | — | — | ||||
| Assisting damages | 190.71 | — | — | — | ||||
| Combined damages | 1,024.96 | — | — | — | ||||
| Base capture | 39,754 | 1.26 | 0 | — | 0 | — | 0 | — |
| Base defense | 14,675 | 0.46 | 0 | — | 0 | — | 0 | — |
| Experience | 402.80 | — | — | — | ||||
| Hit rate | 59.13% | — | — | — | ||||
| Personal rating | 5,109 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 4,589 | 0 | 0 | 0 | ||||
| WN7 | 982.89 | — | — | — | ||||
| WN8 | 1,160.12 | — | — | — | ||||
| WNX | 1,026.48 | — | — | — | ||||
2_Karl’s progression
A curve needs two points and this account has one so far. It appears once the next snapshot lands.
Tanks shaping 2_Karl’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Tier VIII· 8,476 battles1,218.58−102.80 if removed
- Tier V· 657 battles1,420.96−7.44 if removed
- Tier V· 421 battles1,344.74−3.83 if removed
- Tier VII· 229 battles1,542.09−3.42 if removed
- Tier VIII· 975 battles1,088.77−2.65 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Tier III· 317 battles255.87+5.66 if removed
- Tier III· 147 battles131.27+3.51 if removed
- Tier V· 272 battles559.70+3.14 if removed
- Tier IV· 113 battles148.86+2.72 if removed
- Tier IV· 127 battles225.37+2.64 if removed
2_Karl’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 146 of 245 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
49 of 245 vehicles carry an Ace Tanker (20% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 95 battles1,277the gun carries none
- Tier VIII· 49 battles1,270the gun carries none
- Tier V· 60 battles840the gun carries none
2_Karl’s clans history
3 clans · 5y 7mo in clans