Kiting
Staying at a distance an opponent cannot close, retreating as they advance and firing on the way.
Also known as circling, reverse kiting.
A faster vehicle with a usable gun can fight a slower one indefinitely by never letting it into range. Each time the opponent commits, the kiter backs off, fires, and repeats.
Circling is the close-range version: driving around a slower vehicle faster than its turret can follow. Both depend on knowing the opponent's traverse speeds, and both end badly if a second enemy is watching.
Related terms
Turret traverseHow fast the turret rotates, in degrees per second, independent of the ground the vehicle is standing on.Hull traverseHow fast a vehicle turns on the spot, in degrees per second, which decides whether it can keep its front toward a faster opponent.Top speedThe highest speed a vehicle is allowed to reach, which it only attains with enough engine power and forgiving ground.View rangeHow far a vehicle can spot enemies, in metres, capped at 445 metres no matter how high the figure climbs.