lup's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 9,113 | 0 | 0 | 2 | ||||
| Tier | 9.34 | — | — | 10.50 | ||||
| Wins | 5,833 | 64.01% | 0 | — | 0 | — | 2 | 100.00% |
| Losses | 3,182 | 34.92% | 0 | — | 0 | — | 0 | 0.00% |
| Draws | 98 | 1.08% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 3,135 | 34.40% | 0 | — | 0 | — | 0 | 0.00% |
| Tanks destroyed | 14,212 | 1.56 | 0 | — | 0 | — | 2 | 1.00 |
| Destruction ratio | 2.38 | — | — | 1.00 | ||||
| Tanks spotted | 14,422 | 1.58 | 0 | — | 0 | — | 6 | 3.00 |
| Damages | 4,109.32 | — | — | 3,310.50 | ||||
| Track damages | 99.09 | — | — | 0.00 | ||||
| Spotting damages | 500.02 | — | — | 463.00 | ||||
| Assisting damages | 599.12 | — | — | 463.00 | ||||
| Combined damages | 4,708.44 | — | — | 3,773.50 | ||||
| Base capture | 1,982 | 0.22 | 0 | — | 0 | — | 0 | 0.00 |
| Base defense | 2,924 | 0.32 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 1,296.78 | — | — | 1,476.50 | ||||
| Hit rate | 80.96% | — | — | 90.00% | ||||
| Personal rating | 11,058 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 12,115 | 0 | 0 | 0 | ||||
| WN7 | 2,338.00 | — | — | 1,829.99 | ||||
| WN8 | 4,517.33 | — | — | 2,611.56 | ||||
| WNX | 5,130.18 | — | — | 2,616.63 | ||||
lup's progression
Tanks shaping lup's rating
Tanks that prop the overall up: dropping them would lower the rating.
- Super ConquerorTier X· 80 battles6,187.31−13.39 if removed
- AMX M4 mle. 54Tier X· 200 battles5,611.22−11.72 if removed
- Concept 1BTier IX· 105 battles5,845.56−10.79 if removed
- 113Tier X· 85 battles6,010.21−9.65 if removed
- AMX 50 Foch BTier X· 100 battles5,722.30−8.89 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Forest SpiritTier VIII· 250 battles3,695.05+35.72 if removed
- DZT-159Tier IX· 250 battles4,297.72+18.78 if removed
- XM57Tier VIII· 155 battles4,086.09+16.55 if removed
- AMBTTier VIII· 115 battles3,998.86+13.34 if removed
- CobraTier IX· 100 battles4,196.35+10.89 if removed
lup's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
86 of 114 vehicles carry a mark (75% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
111 of 114 vehicles carry an Ace Tanker (97% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier IX· 26 battles4,536carriesnone
- Tier XI· 30 battles5,413carriesnone
- Tier IX· 29 battles4,642carries
lup's clans history
41 clans · 3y 5mo in clans
