jocker__marksman's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 317 | 0 | 4 | 6 | ||||
| Tier | 7.12 | — | 8.50 | 8.41 | ||||
| Wins | 158 | 49.84% | 0 | — | 1 | 25.00% | 1 | 16.67% |
| Losses | 157 | 49.53% | 0 | — | 3 | 75.00% | 5 | 83.33% |
| Draws | 2 | 0.63% | 0 | — | 0 | 0.00% | 0 | 0.00% |
| Battles survived | 47 | 14.83% | 0 | — | 0 | 0.00% | 0 | 0.00% |
| Tanks destroyed | 237 | 0.75 | 0 | — | 1 | 0.25 | 3 | 0.50 |
| Destruction ratio | 0.88 | — | 0.25 | 0.50 | ||||
| Tanks spotted | 421 | 1.33 | 0 | — | 8 | 2.00 | 11 | 1.83 |
| Damages | 1,062.26 | — | 654.25 | 917.67 | ||||
| Track damages | 17.56 | — | 0.00 | 0.00 | ||||
| Spotting damages | 228.21 | — | 344.50 | 409.18 | ||||
| Assisting damages | 245.77 | — | 344.50 | 409.18 | ||||
| Combined damages | 1,308.03 | — | 998.75 | 1,247.06 | ||||
| Base capture | 275 | 0.87 | 0 | — | 0 | 0.00 | 0 | 0.00 |
| Base defense | 0 | 0.00 | 0 | — | 0 | 0.00 | 0 | 0.00 |
| Experience | 724.83 | — | 330.75 | 423.50 | ||||
| Hit rate | 68.33% | — | 81.22% | 81.25% | ||||
| Personal rating | 3,473 | 0 | -21 | -43 | ||||
| World of Tanks Rating | 5,781 | 0 | -76 | -70 | ||||
| WN7 | 1,051.38 | — | 386.49 | 564.54 | ||||
| WN8 | 1,537.86 | — | 447.92 | 778.85 | ||||
| WNX | 1,332.48 | — | 403.48 | 764.04 | ||||
jocker__marksman's progression
Tanks shaping jocker__marksman's rating
Tanks that prop the overall up: dropping them would lower the rating.
- IS-MTier VIII· 53 battles1,372.40−7.66 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Vz. 64 BleskTier VIII· 34 battles612.21+80.16 if removed
- Škoda T 17Tier VII· 41 battles935.32+46.56 if removed
- Object 705Tier IX· 42 battles1,272.50+6.23 if removed
jocker__marksman's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 19 vehicles carry a mark (0% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
2 of 19 vehicles carry an Ace Tanker (11% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier IX· 42 battles1,915carriesnone
jocker__marksman's clans history
1 clans · 1 months in clans
