feelme's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 14,161 | 0 | 0 | 0 | ||||
| Tier | 6.27 | — | — | — | ||||
| Wins | 7,174 | 50.66% | 0 | — | 0 | — | 0 | — |
| Losses | 6,697 | 47.29% | 0 | — | 0 | — | 0 | — |
| Draws | 290 | 2.05% | 0 | — | 0 | — | 0 | — |
| Battles survived | 4,054 | 28.63% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 11,258 | 0.80 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.11 | — | — | — | ||||
| Tanks spotted | 14,146 | 1.00 | 0 | — | 0 | — | 0 | — |
| Damages | 747.26 | — | — | — | ||||
| Track damages | 1.80 | — | — | — | ||||
| Spotting damages | 14.77 | — | — | — | ||||
| Assisting damages | 16.57 | — | — | — | ||||
| Combined damages | 763.83 | — | — | — | ||||
| Base capture | 16,235 | 1.15 | 0 | — | 0 | — | 0 | — |
| Base defense | 12,270 | 0.87 | 0 | — | 0 | — | 0 | — |
| Experience | 408.23 | — | — | — | ||||
| Hit rate | 54.47% | — | — | — | ||||
| Personal rating | 4,841 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 2,870 | 0 | 0 | 0 | ||||
| WN7 | 1,053.75 | — | — | — | ||||
| WN8 | 1,235.18 | — | — | — | ||||
| WNX | 793.07 | — | — | — | ||||
feelme's progression
Tanks shaping feelme's rating
Tanks that prop the overall up: dropping them would lower the rating.
- 212ATier IX· 701 battles1,841.53−72.24 if removed
- SU-14-2Tier VIII· 907 battles1,647.96−65.37 if removed
- T-10Tier IX· 573 battles1,150.47−24.78 if removed
- Object 261Tier X· 292 battles1,303.29−17.42 if removed
- G.W. PantherTier VII· 257 battles1,792.34−17.37 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- M7Tier V· 661 battles175.00+24.40 if removed
- VK 16.02 LeopardTier V· 271 battles45.30+15.77 if removed
- T-50Tier V· 254 battles50.25+13.45 if removed
- SU-85Tier V· 321 battles130.73+12.60 if removed
- AMX 13 90Tier IX· 365 battles509.76+12.06 if removed
feelme's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 125 vehicles carry a mark (0% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
10 of 125 vehicles carry an Ace Tanker (8% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
feelme's clans history
2 clans · 1y 7mo in clans
