alperyard's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 16,645 | 0 | 0 | 0 | ||||
| Tier | 7.74 | — | — | — | ||||
| Wins | 8,312 | 49.94% | 0 | — | 0 | — | 0 | — |
| Losses | 8,176 | 49.12% | 0 | — | 0 | — | 0 | — |
| Draws | 157 | 0.94% | 0 | — | 0 | — | 0 | — |
| Battles survived | 4,564 | 27.42% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 13,529 | 0.81 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.12 | — | — | — | ||||
| Tanks spotted | 12,642 | 0.76 | 0 | — | 0 | — | 0 | — |
| Damages | 1,147.98 | — | — | — | ||||
| Track damages | 57.75 | — | — | — | ||||
| Spotting damages | 274.56 | — | — | — | ||||
| Assisting damages | 332.31 | — | — | — | ||||
| Combined damages | 1,480.29 | — | — | — | ||||
| Base capture | 8,502 | 0.51 | 0 | — | 0 | — | 0 | — |
| Base defense | 8,160 | 0.49 | 0 | — | 0 | — | 0 | — |
| Experience | 576.63 | — | — | — | ||||
| Hit rate | 69.71% | — | — | — | ||||
| Personal rating | 6,075 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 5,453 | 0 | 0 | 0 | ||||
| WN7 | 1,034.55 | — | — | — | ||||
| WN8 | 1,326.60 | — | — | — | ||||
| WNX | 1,282.31 | — | — | — | ||||
alperyard's progression
Tanks shaping alperyard's rating
Tanks that prop the overall up: dropping them would lower the rating.
- Jagdpanzer E 100Tier X· 1,488 battles1,737.04−59.36 if removed
- E 50 Ausf. MTier X· 559 battles1,615.78−16.86 if removed
- T-54 first prototypeTier VIII· 1,136 battles1,506.58−15.98 if removed
- E 100Tier X· 607 battles1,529.43−13.27 if removed
- E 75Tier IX· 761 battles1,464.11−13.05 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Pz.Kpfw. III Ausf. JTier IV· 207 battles40.29+14.05 if removed
- Tiger IITier VIII· 550 battles924.57+13.15 if removed
- VK 30.01 (H)Tier V· 253 battles294.12+12.15 if removed
- VK 36.01 (H)Tier VI· 240 battles373.98+11.40 if removed
- Pz.Kpfw. III/IVTier V· 157 battles130.73+7.63 if removed
alperyard's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
26 of 120 vehicles carry a mark (22% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
32 of 120 vehicles carry an Ace Tanker (27% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
alperyard's clans history
5 clans · 7y 11mo in clans
