Play4Kill
Play4Kill's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 4,826 | 0 | 0 | 0 | ||||
| Tier | 4.54 | — | — | — | ||||
| Wins | 2,158 | 44.72% | 0 | — | 0 | — | 0 | — |
| Losses | 2,600 | 53.87% | 0 | — | 0 | — | 0 | — |
| Draws | 68 | 1.41% | 0 | — | 0 | — | 0 | — |
| Battles survived | 806 | 16.70% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 1,572 | 0.33 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.39 | — | — | — | ||||
| Tanks spotted | 3,149 | 0.65 | 0 | — | 0 | — | 0 | — |
| Damages | 168.38 | — | — | — | ||||
| Track damages | 11.89 | — | — | — | ||||
| Spotting damages | 63.59 | — | — | — | ||||
| Assisting damages | 75.49 | — | — | — | ||||
| Combined damages | 243.87 | — | — | — | ||||
| Base capture | 3,661 | 0.76 | 0 | — | 0 | — | 0 | — |
| Base defense | 1,408 | 0.29 | 0 | — | 0 | — | 0 | — |
| Experience | 181.99 | — | — | — | ||||
| Hit rate | 37.17% | — | — | — | ||||
| Personal rating | 1,752 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 1,242 | 0 | 0 | 0 | ||||
| WN7 | 345.47 | — | — | — | ||||
| WN8 | 138.15 | — | — | — | ||||
| WNX | 72.61 | — | — | — | ||||
Play4Kill's progression
Solid line is overall WNX (matches the Total column above), drifting slowly as new battles accumulate. Dashed line is per-session WNX, computed from the battles played since the previous snapshot. It shows hot and cold streaks. Line color follows the rating tier.
Tanks shaping Play4Kill's rating
🚀 Lifting the ratingWNX
Tanks that prop the overall up: dropping them would lower the rating.
- NashornTier VI· 303 battles164.63−5.89 if removed
- Jagdpanzer IVTier VI· 230 battles193.43−5.73 if removed
- Pz.Sfl. IVcTier V· 400 battles154.28−5.70 if removed
- JagdpantherTier VII· 463 battles99.61−4.37 if removed
- StuG III Ausf. GTier V· 129 battles181.87−2.27 if removed
⚓ Dragging the ratingWNX
Tanks that weigh the overall down: dropping them would raise the rating.
- M2 LightTier II· 142 battles4.38+4.29 if removed
- Jagdpanther IITier VIII· 139 battles8.38+3.33 if removed
- FCM 50 tTier VIII· 320 battles37.07+3.04 if removed
- Pz.Kpfw. 35 (t)Tier II· 111 battles12.81+2.48 if removed
- LTPTier III· 141 battles28.57+1.87 if removed
Play4Kill's marks and mastery
Marks of Excellence000
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 67 vehicles carry a mark (0% of the garage).
Marks of Mastery202580
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
0 of 67 vehicles carry an Ace Tanker (0% of the garage).
Play4Kill's clans history
No clan history.