Hyperec's random battles stats
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 347 | 0 | 0 | 45 | ||||
| Tier | 4.84 | — | — | 5.55 | ||||
| Wins | 157 | 45.24% | 0 | — | 0 | — | 22 | 48.89% |
| Losses | 187 | 53.89% | 0 | — | 0 | — | 21 | 46.67% |
| Draws | 3 | 0.86% | 0 | — | 0 | — | 2 | 4.44% |
| Battles survived | 77 | 22.19% | 0 | — | 0 | — | 8 | 17.78% |
| Tanks destroyed | 247 | 0.71 | 0 | — | 0 | — | 20 | 0.44 |
| Destruction ratio | 0.91 | — | — | 0.54 | ||||
| Tanks spotted | 196 | 0.56 | 0 | — | 0 | — | 16 | 0.36 |
| Damages | 541.19 | — | — | 540.22 | ||||
| Track damages | 27.20 | — | — | 18.80 | ||||
| Spotting damages | 116.78 | — | — | 178.00 | ||||
| Assisting damages | 143.99 | — | — | 196.80 | ||||
| Combined damages | 685.18 | — | — | 576.75 | ||||
| Base capture | 527 | 1.52 | 0 | — | 0 | — | 0 | 0.00 |
| Base defense | 1 | 0.00 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 396.17 | — | — | 455.51 | ||||
| Hit rate | 63.39% | — | — | 61.99% | ||||
| Personal rating | 2,333 | 0 | 0 | +120 | ||||
| World of Tanks Rating | 5,541 | 0 | 0 | -192 | ||||
| WN7 | 752.85 | — | — | 623.52 | ||||
| WN8 | 1,040.85 | — | — | 433.79 | ||||
| WNX | 862.46 | — | — | 404.47 | ||||
Hyperec's progression
Solid line is overall WNX (matches the Total column above), drifting slowly as new battles accumulate. Dashed line is per-session WNX, computed from the battles played since the previous snapshot. It shows hot and cold streaks. Line color follows the rating tier.
Tanks shaping Hyperec's rating
🚀 Lifting the ratingWNX
Tanks that prop the overall up: dropping them would lower the rating.
- VK 36.01 (H)Tier VI· 68 battles1,461.38−174.83 if removed
- VK 30.01 (H)Tier V· 32 battles1,612.23−63.96 if removed
- StuG III Ausf. BTier IV· 33 battles1,470.09−53.55 if removed
⚓ Dragging the ratingWNX
Tanks that weigh the overall down: dropping them would raise the rating.
- KV-1Tier V· 44 battles424.32+75.16 if removed
Hyperec's marks and mastery
Marks of Excellence000
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 23 vehicles carry a mark (0% of the garage).
Playing above the gun
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier V· 32 battles891carriesnone
Hyperec's clans history
1 clans · 1y 3mo in clans
