HumanFactor’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 89,719 | 0 | 0 | 0 | ||||
| Tier | 8.38 | — | — | — | ||||
| Wins | 50,603 | 56.40% | 0 | — | 0 | — | 0 | — |
| Losses | 38,156 | 42.53% | 0 | — | 0 | — | 0 | — |
| Draws | 960 | 1.07% | 0 | — | 0 | — | 0 | — |
| Battles survived | 32,445 | 36.16% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 109,956 | 1.23 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.92 | — | — | — | ||||
| Tanks spotted | 155,082 | 1.73 | 0 | — | 0 | — | 0 | — |
| Damages | 1,819.74 | — | — | — | ||||
| Track damages | 89.23 | — | — | — | ||||
| Spotting damages | 611.31 | — | — | — | ||||
| Assisting damages | 700.54 | — | — | — | ||||
| Combined damages | 2,520.29 | — | — | — | ||||
| Base capture | 55,360 | 0.62 | 0 | — | 0 | — | 0 | — |
| Base defense | 95,291 | 1.06 | 0 | — | 0 | — | 0 | — |
| Experience | 723.92 | — | — | — | ||||
| Hit rate | 71.15% | — | — | — | ||||
| Personal rating | 10,243 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 9,559 | 0 | 0 | 0 | ||||
| WN7 | 1,674.99 | — | — | — | ||||
| WN8 | 2,602.97 | — | — | — | ||||
| WNX | 2,539.61 | — | — | — | ||||
HumanFactor’s progression
Tanks shaping HumanFactor’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Bat.-Châtillon BourrasqueTier VIII· 1,704 battles3,490.52−17.96 if removed
- Grille 15Tier X· 1,600 battles3,161.25−14.23 if removed
- Panhard EBR 105Tier X· 1,193 battles3,215.22−10.46 if removed
- Leopard 1Tier X· 1,445 battles2,955.39−8.93 if removed
- ManticoreTier X· 964 battles3,103.85−8.40 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- CaernarvonTier VIII· 628 battles1,146.28+10.13 if removed
- ConquerorTier IX· 540 battles1,368.49+9.11 if removed
- Object 261Tier X· 459 battles1,324.34+7.98 if removed
- AMX 13 90Tier IX· 961 battles1,861.98+7.17 if removed
- Black PrinceTier VII· 431 battles1,197.54+5.91 if removed
HumanFactor’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
273 of 471 vehicles carry a mark (58% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
340 of 471 vehicles carry an Ace Tanker (72% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier V· 28 battles1,367the gun carries none
- Tier IX· 45 battles3,233the gun carries none
- Tier VIII· 35 battles2,302the gun carries none
- Tier V· 25 battles1,258the gun carries none
- Tier VIII· 36 battles2,068the gun carries none
- Tier VI· 30 battles1,703the gun carries none
HumanFactor’s clans history
15 clans · 11y 3mo in clans
