BeaverDealer

BeaverDealer's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 3,384 | 0 | 0 | 0 | ||||
| Tier | 7.44 | — | — | — | ||||
| Wins | 1,729 | 51.09% | 0 | — | 0 | — | 0 | — |
| Losses | 1,614 | 47.70% | 0 | — | 0 | — | 0 | — |
| Draws | 41 | 1.21% | 0 | — | 0 | — | 0 | — |
| Battles survived | 1,037 | 30.64% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 2,498 | 0.74 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.06 | — | — | — | ||||
| Tanks spotted | 2,750 | 0.81 | 0 | — | 0 | — | 0 | — |
| Damages | 981.16 | — | — | — | ||||
| Track damages | 39.83 | — | — | — | ||||
| Spotting damages | 267.27 | — | — | — | ||||
| Assisting damages | 307.10 | — | — | — | ||||
| Combined damages | 1,288.26 | — | — | — | ||||
| Base capture | 4,883 | 1.44 | 0 | — | 0 | — | 0 | — |
| Base defense | 2,692 | 0.80 | 0 | — | 0 | — | 0 | — |
| Experience | 572.93 | — | — | — | ||||
| Hit rate | 64.06% | — | — | — | ||||
| Personal rating | 5,827 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 3,566 | 0 | 0 | 0 | ||||
| WN7 | 1,014.68 | — | — | — | ||||
| WN8 | 1,169.57 | — | — | — | ||||
| WNX | 1,065.61 | — | — | — | ||||
BeaverDealer's progression
Tanks shaping BeaverDealer's rating
Tanks that prop the overall up: dropping them would lower the rating.
- WZ-111 model 1-4Tier IX· 334 battles1,580.99−66.35 if removed
- Jagdpanzer E 100Tier X· 249 battles1,375.53−33.47 if removed
- JagdtigerTier IX· 241 battles1,389.16−29.22 if removed
- FerdinandTier VIII· 308 battles1,278.70−21.78 if removed
- T34Tier VIII· 139 battles1,202.77−7.59 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- T26E4 SuperPershingTier VIII· 246 battles706.55+28.35 if removed
- Dicker MaxTier VI· 203 battles647.18+17.61 if removed
- Jagdpanzer 38(t) HetzerTier IV· 59 battles232.67+9.49 if removed
- StuG III Ausf. GTier V· 87 battles546.18+8.74 if removed
- Jagdpanzer IVTier VI· 78 battles585.55+8.44 if removed
BeaverDealer's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 38 vehicles carry a mark (0% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
2 of 38 vehicles carry an Ace Tanker (5% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
BeaverDealer's clans history
1 clans · 11y 11mo in clans