Shell
One round of ammunition, carrying its own damage, penetration, velocity and behaviour against armor.
Also known as round, ammo, ammunition.
A gun fires from a limited ammunition rack, usually loaded with a mix of shell types. Which one is loaded changes almost everything about the shot: how much armor it defeats, how it behaves against angles, how fast it travels and what it costs.
Most vehicles carry a standard armor-piercing type as their working round, a premium round for targets they cannot otherwise hurt, and a few high explosive for soft targets and base resets.
Related terms
Armor-piercingThe standard solid shell: reliable damage, moderate penetration, five degrees of normalization and a ricochet beyond 70 degrees.APCRA lighter, faster shell with higher penetration than AP, less normalization and a steeper penetration loss over distance.HEATA shaped-charge shell with high penetration that ignores distance entirely, but is defeated by tracks, screens and any spaced armor it detonates on.High explosiveA shell that explodes on contact, dealing reduced damage through armor it cannot penetrate and splashing everything nearby.Premium ammunitionThe higher-penetration round available on nearly every gun, bought with credits and named after the days when it cost gold.Ammo rackThe module holding a vehicle's shells, which slows reloading when damaged and destroys the vehicle outright when it detonates.