Equipment
Permanent upgrades fitted into a vehicle's three slots, each improving one area of its performance.
Also known as modules equipment, loadout, toolbox.
Every vehicle has three equipment slots, and each slot is tied to a category, firepower, mobility, survivability or scouting, with a bonus for fitting matching equipment into it.
The usual choices are a rammer for reload, a vertical stabiliser for dispersion penalties, optics for view range, a turbocharger for mobility, and camouflage nets or concealment gear for vehicles that hide. Improved and bounty versions of the same items are stronger and cost bonds or come from events.
Equipment can be demounted and moved, at a cost, so a loadout follows a player rather than being spent on one vehicle.
Related terms
ConsumableA single-use item carried into battle: repair kits, first aid kits, fire extinguishers and the food that boosts the whole crew.DirectiveA consumable that boosts a piece of equipment or a crew skill for one battle.Field modificationsPer-vehicle upgrades unlocked after a vehicle is elite, trading one stat against another in a series of choices.BondsA currency earned from competitive play and high placements, spent on improved equipment, directives and reward vehicles.