Consumable
A single-use item carried into battle: repair kits, first aid kits, fire extinguishers and the food that boosts the whole crew.
Also known as consumables, repair kit, first aid kit, food, fire extinguisher.
Consumables are the emergency toolkit. A repair kit fixes a broken module, a first aid kit heals a wounded crew member, an extinguisher stops a fire. Their improved versions can be used more than once and work automatically.
The fourth slot is usually a food or drink item, which raises every crew member's effectiveness for the whole battle, at the price of being lost if the vehicle catches fire and of costing credits every time it is spent.
Related terms
EquipmentPermanent upgrades fitted into a vehicle's three slots, each improving one area of its performance.Critical hitDamage to a module or a crew member, which degrades what a vehicle can do without necessarily costing it hit points.Engine fireA fire started by a hit on the engine or fuel tanks, which drains hit points and damages modules until it is put out.Crew trainingA crew member's proficiency in their main role, as a percentage, which scales every stat that role governs.