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Stun

The temporary debuff an artillery hit leaves behind, degrading reload, aim time, traverse and view range for several seconds.

Also known as stunned, artillery stun.

A stun costs far more than the damage that came with it. For its duration the vehicle reloads slower, aims slower, turns slower and sees less, which in a corner fight is the difference between winning the exchange and losing it.

It stacks in duration rather than in strength, so being hit again while stunned extends it. A first aid kit clears it, a spall liner shortens it, and staying out of open ground avoids it.

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