Stun
The temporary debuff an artillery hit leaves behind, degrading reload, aim time, traverse and view range for several seconds.
Also known as stunned, artillery stun.
A stun costs far more than the damage that came with it. For its duration the vehicle reloads slower, aims slower, turns slower and sees less, which in a corner fight is the difference between winning the exchange and losing it.
It stacks in duration rather than in strength, so being hit again while stunned extends it. A first aid kit clears it, a spall liner shortens it, and staying out of open ground avoids it.
Related terms
ArtilleryThe indirect fire class, firing high explosive from an overhead view at targets it cannot see directly.Spall LinerThe equipment that reduces high explosive damage, stun duration, crew injuries and ramming damage.ConsumableA single-use item carried into battle: repair kits, first aid kits, fire extinguishers and the food that boosts the whole crew.High explosiveA shell that explodes on contact, dealing reduced damage through armor it cannot penetrate and splashing everything nearby.