Sixth Sense
The commander perk that lights a bulb a few seconds after the vehicle has been spotted, the single most valuable ability in the game.
Also known as 6th sense, lightbulb, commander's sixth sense.
Sixth Sense tells a player the one thing the interface otherwise hides: that the enemy can see them. The indicator appears a short delay after the spot begins, and from that moment the player knows a shell may already be on its way.
It changes every decision. A scout knows to move, a heavy knows to angle, a tank destroyer knows its bush has been found. Playing without it is playing blind, which is why it is trained first on nearly every commander in the game.
Related terms
Crew skillAn ability trained past 100 percent proficiency, which either improves gradually as it is learned or activates all at once when complete.SpottingMaking an enemy vehicle visible to your whole team, which is what turns a position into a target.CamouflageA vehicle's concealment value, which shortens the distance at which it can be spotted.Crew roleThe job a crew member holds, each one governing a different set of the vehicle's numbers.