Farming
Accumulating damage from a safe position, which raises personal statistics without necessarily helping the team win.
Also known as farm, damage farming.
Farming is the gap between damage and usefulness. Shooting into a stalemate from the back produces a good scoreboard and changes nothing about the flank that is collapsing, and damage-heavy ratings reward it more than they should.
The word is not always pejorative: farming a fight the team is winning is simply playing well. It becomes a criticism when the damage is being taken instead of the position that would have won the battle.
Related terms
Damage per gameThe average damage dealt per battle, the most quoted measure of personal output and the one most sensitive to which vehicles are played.WN8A community performance rating that scores a player against the damage, kills, spotting and base defence expected of the vehicles they actually play, with a win rate term on top.CarryWinning a battle that the team was losing, through one player's damage and decisions.CampingHolding a safe position far from the fighting, which is sound play for some vehicles and a way to lose slowly for most.