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Carry

Winning a battle that the team was losing, through one player's damage and decisions.

Also known as carrying, hard carry.

A carry is the endgame where a player is left with the odds against them and wins anyway: trading efficiently, using terrain, killing several vehicles in sequence.

It is the individual skill ceiling of the game, and the reason a strong player's win rate exceeds fifty percent at all. In a fifteen against fifteen format most battles are decided by the other twenty-nine players, and the carried ones are the margin.

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