Carry
Winning a battle that the team was losing, through one player's damage and decisions.
Also known as carrying, hard carry.
A carry is the endgame where a player is left with the odds against them and wins anyway: trading efficiently, using terrain, killing several vehicles in sequence.
It is the individual skill ceiling of the game, and the reason a strong player's win rate exceeds fifty percent at all. In a fifteen against fifteen format most battles are decided by the other twenty-nine players, and the carried ones are the margin.
Related terms
Win rateThe share of battles a player has won, the one statistic that measures outcomes rather than personal output.UnicumA player in the top few percent of the server, named for the purple band their rating colour falls into.TradingAccepting a hit in order to land one, which is favourable or not depending on alpha, reload and remaining hit points.Hit pointsA vehicle's health pool, which cannot be restored in battle and is therefore a resource to be spent rather than a buffer to be refilled.