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Effective armor

The thickness a shell actually has to defeat once the angle of the plate is accounted for, which is what penetration is compared against.

Also known as effective thickness, armour effectiveness.

A shell crossing a sloped plate travels a longer path through the steel than the plate is thick. The effective thickness is that path.

effective = thickness / cos(angle from the shell's line of travel)
At 60 degrees a plate is worth double its nominal thickness, at 70 degrees roughly triple.

This is why armor is described by shape rather than by numbers. The same plate is worth twice as much when the vehicle is angled toward the shooter and its nominal value when it is caught square, and every armor mechanic in the game, normalization, overmatch, ricochet, is a modifier on this comparison.

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