Player current clan
The player's current clan (tag, name, color) from cached data only, with no live Wargaming call. Returns { clan: null } when the player is not in a clan or is not yet tracked. A lightweight companion to the full player detail, meant for compact UI such as nav bars.
Path Parameters
Game server region.
Value in
- "eu"
- "na"
- "asia"
Player nickname.
Response Body
application/json
curl -X GET "https://example.com/eu/players/Animal/clan"{ "clan": { "tag": "string", "name": "string", "color": "string" }}Player achievements GET
The full Wargaming medal catalogue with the number of times this player earned each one (0 when never), grouped into Wargaming's own sections and ordered the way the in-game cabinet is. Includes retired event medals, flagged as outdated, so the client can offer them as a filter rather than decide for the reader. 404 when the nickname is unknown in this region.
Player sessions GET
What a player played, session by session: battles, average tier, the vehicles taken out, and the per-battle averages and ratings of that stretch alone. The game keeps no session log and Wargaming exposes none, so each bucket is the difference between two consecutive snapshots of the player's vehicles, attributed to when it was observed. Bucketed by day, week or month; newest first. 404 when the player is unknown.