Player distribution
How the region's tracked players are spread across win rate and WNX, as histograms, and how its battles are spread across tiers and vehicle classes. Materialised hourly rather than read live: the histograms are a full scan of the region's players. 404 until the first run. Dates are ISO 8601 strings.
Path Parameters
Game server region.
Value in
- "eu"
- "na"
- "asia"
Response Body
application/json
curl -X GET "https://example.com/eu/players/distribution"{ "region": "eu", "minBattles": 0, "players": 0, "winrate": [ { "from": 0, "to": 0, "count": 0 } ], "ratings": { "wn7": [ { "from": 0, "to": 0, "count": 0 } ], "wn8": [ { "from": 0, "to": 0, "count": 0 } ], "wnx": [ { "from": 0, "to": 0, "count": 0 } ] }, "byTier": [ { "tier": 0, "tanks": 0, "battles": 0, "winrate": 0 } ], "byType": [ { "type": "heavyTank", "tanks": 0, "battles": 0, "winrate": 0 } ], "computedAt": "2019-08-24T14:15:22Z"}Compare players GET
Inputs for a side-by-side comparison of up to 4 players (`?names=a,b,c`): each player's tracked row, latest snapshot and raw per-tank stats, plus the vehicle catalogue and the WN8/WNX expected-value tables the ratings derive from. Dates are ISO 8601 strings.
Player languages GET
Languages the region's tracked players speak (inferred from their clan's declared languages), with total and strict (single-language clans) counts. Backs the by-language leaderboards.