Ramming
Deliberately colliding with another vehicle, where damage scales with mass and closing speed and both sides take some.
Also known as ram, collision damage.
A ram deals damage proportional to the difference in mass and to how fast the two vehicles met. A heavy tank at speed can kill a scout outright, and both vehicles take damage, though rarely in equal shares.
It is a legitimate tactic against low-health targets and artillery, and a spike of ramming ability is what makes some heavily built vehicles dangerous in ways their gun does not suggest.
Related terms
WeightThe vehicle's mass in tonnes, which sets its power-to-weight ratio and decides who wins a collision.Hit pointsA vehicle's health pool, which cannot be restored in battle and is therefore a resource to be spent rather than a buffer to be refilled.Top speedThe highest speed a vehicle is allowed to reach, which it only attains with enough engine power and forgiving ground.