Heavy tankHT
The armored class: slow, tough and built to hold ground by absorbing shells other vehicles could not survive.
Also known as heavies, HT.
A heavy tank's job is the corner nobody else can hold. Its hit points and armor let it contest a chokepoint directly, and blocked damage is as much a measure of it doing its job as damage dealt.
Its weakness is committing to the wrong side of the map: a heavy that starts in the wrong place cannot get back, and by the time it arrives the flank it left has already lost.
Related terms
Damage blockedPotential damage that hit the player's armor and failed to penetrate, the ledger entry for playing a heavily armored vehicle well.AnglingTurning a vehicle so incoming shells meet its plates at an angle, multiplying effective armor without changing a single stat.Hull downSitting behind a rise so only the turret is exposed, using gun depression to shoot over it while the hull stays protected.SidescrapingHiding the front behind a corner and presenting the side at a sharp angle, so shells bounce off armor they would otherwise penetrate.Hit pointsA vehicle's health pool, which cannot be restored in battle and is therefore a resource to be spent rather than a buffer to be refilled.