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Gun handling

The combination of accuracy, aim time and dispersion penalties that decides whether a gun hits what it is pointed at.

Also known as handling, gun feel.

Gun handling is not a stat, it is the name players give to the three that interact: base accuracy, how fast the circle closes, and how far it opens when the vehicle moves or turns.

A gun with good handling can be fired on the move, from a peek, after a turret swing. A gun with poor handling forces a full stop and a wait, which on most maps means giving up the shot, and this is the difference that makes two vehicles with identical DPM play nothing alike.

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