SystemCoverage GET
Coverage
How much of the region the tracker covers: player/clan/snapshot counts, refresh-policy health (per activity bucket), 30-day discovery and snapshot trends, and infrastructure size/cost. Cached for 60s server-side. Dates are ISO 8601 strings.
Path Parameters
region*string
Game server region.
Value in
- "eu"
- "na"
- "asia"
Response Body
application/json
curl -X GET "https://example.com/eu/coverage"{ "region": "eu", "players": 0, "clans": 0, "playerSnapshots": 0, "tankSnapshots": 0, "clanMembers": 0, "clanRecentEvents": 0, "clanRefreshQueue": 0, "playerRefreshQueue": 0, "snapshotBacklog": 0, "activity": { "lastPlayerSnapshotAt": "2019-08-24T14:15:22Z", "lastClanRefreshAt": "2019-08-24T14:15:22Z", "playerSnapshotsLast24h": 0, "clansRefreshedLast24h": 0, "snapshotFreshness": { "onTime": 0, "fetched": 0 }, "awaitingFirstSnapshot": 0 }, "refreshPolicy": [ { "bucket": "unfetched", "cadenceMs": 0, "total": 0, "onTime": 0, "neverSnapped": 0 } ], "funFacts": { "oldestPlayerSnapshotAt": "2019-08-24T14:15:22Z", "biggestClan": { "tag": "string", "name": "string", "membersCount": 0 }, "totalBattlesTracked": 0 }, "trends": { "playersDiscoveredDaily": [ { "day": "string", "count": 0 } ], "clansDiscoveredDaily": [ { "day": "string", "count": 0 } ], "playerSnapshotsDaily": [ { "day": "string", "count": 0 } ], "firstSnapshotsDaily": [ { "day": "string", "count": 0 } ] }, "infrastructure": { "databaseBytes": 0, "tables": [ { "name": "string", "bytes": 0 } ], "costs": { "breakdown": [ { "label": "string", "usdAnnual": 0, "note": "string" } ], "totalAnnualUsd": 0 } }}Players online stream GET
Server-sent events (SSE) of the region's live player count. Each event's data is a JSON object with the region total and the per-server breakdown, pushed whenever the count refreshes (about every 3 seconds).
Health check GET
Liveness probe. Referenced as the `status` link relation in the