Players online stream
Server-sent events (SSE) of the region's live player count. Each event's data is a JSON object with the region total and the per-server breakdown, pushed whenever the count refreshes (about every 3 seconds).
Path Parameters
Game server region.
Value in
- "eu"
- "na"
- "asia"
Response Body
curl -X GET "https://example.com/eu/server/online/sse"Compare regions GET
Every region's total population on one timeline, for the requested range. Region-less by nature: comparing EU, NA and Asia is the point, and asking one region for the other two would be a strange shape. Cached for 60s server-side. Dates are ISO 8601 strings.
Coverage GET
How much of the region the tracker covers: player/clan/snapshot counts, refresh-policy health (per activity bucket), 30-day discovery and snapshot trends, and infrastructure size/cost. Cached for 60s server-side. Dates are ISO 8601 strings.