
SDT-58 Vlkodav
World of Tanks EU statistics for the IX CZECH medium tank SDT-58 Vlkodav.
SDT-58 Vlkodav characteristics
Firepower
- Damage
- 390hp
- … vs modules
- 150hp
- Penetration
- 245mm
- … at 500m
- 227mm
- DPM
- 2,388
- Reload
- 9.80s
- Rate of fire
- 6.12/min
- Aim time
- 2.20s
- Dispersion
- 0.380m
- … moving
- 0.180
- … hull traverse
- 0.180
- … turret traverse
- 0.100
- … after firing
- 4.00×
- … gun damaged
- 2.00×
- Shell velocity
- 920m/s
- Max range
- 720m
- Caliber
- 105mm
- Ammo capacity
- 40
- … potential damage
- 15,600hp
- Shell cost
- 881
- … full ammo
- 35,240
- Gun depression
- 20°
- Gun elevation
- 8°
- Gun traverse range
- 360°
Mobility
- Top speed
- 50km/h
- Reverse speed
- 16km/h
- Engine power
- 950hp
- Power/weight
- 19.0hp/t
- Hull traverse
- 45.0°/s
- Turret traverse
- 35.0°/s
- … hard
- 1.00
- … medium
- 1.20
- … soft
- 2.00
- … hard
- 50.0km/h
- … medium
- 50.0km/h
- … soft
- 34.7km/h
- … hard
- 45.0°/s
- … medium
- 37.5°/s
- … soft
- 22.5°/s
Survivability
- Hit points
- 1,700hp
- … front
- 180mm
- … side
- 60mm
- … rear
- 40mm
- … front
- 230mm
- … side
- 80mm
- … rear
- 40mm
- Track armor
- 20mm
- Fire chance
- 15.0%
- Track repair time
- 11.70s
- … ammo rack
- 230 / 173hp
- … track
- 240 / 180hp
- … engine
- 310 / 155hp
- … fuel tank
- 200 / 80hp
- … turret ring
- 170 / 85hp
- … viewport
- 110 / 55hp
Spotting & other
- View range
- 380m
- Signal range
- 670m
- … stationary
- 13.3%
- … moving
- 10.0%
- Weight
- 50.0t
Ammunition
Equipment
Consumables
Directives
Field Modifications
Crew Skills
SDT-58 Vlkodav modules
SDT-58 Vlkodav historical reference
In the late 1950s, the Czechoslovak military prepared the requirements for a new heavy tank that would be qualitatively different from all vehicles developed previously. The designers planned to equip the vehicle with powerful armament consisting of two guns, which was meant to significantly increase the fire rate. An optical rangefinder was intended to improve aiming. Preliminary calculations showed that mounting two guns and fitting their ammunition would overload the chassis. In addition, the tank turned out to be quite difficult to service and expensive to produce. The project was closed before a prototype was built. To fit in with game conventions, the vehicle is presented as a medium tank.





