
Cost6,700(~€24.69)
VII
Heavy tankAssaultPremium
King Tiger (Captured)
World of Tanks EU statistics for the VII USA heavy tank King Tiger (Captured).
King Tiger (Captured) characteristics
Firepower
- Damage
- 240hp
- … vs modules
- 119hp
- Penetration
- 203mm
- … at 500m
- 185mm
- DPM
- 1,694
- Reload
- 8.50s
- Rate of fire
- 7.06/min
- Aim time
- 2.50s
- Dispersion
- 0.360m
- … moving
- 0.230
- … hull traverse
- 0.230
- … turret traverse
- 0.140
- … after firing
- 3.00×
- … gun damaged
- 2.00×
- Shell velocity
- 1,000m/s
- Max range
- 720m
- Caliber
- 88mm
- Ammo capacity
- 70
- … potential damage
- 16,800hp
- Shell cost
- 350
- … full ammo
- 24,500
- Gun depression
- 15°
- Gun elevation
- 8°
- Gun traverse range
- 360°
Mobility
- Top speed
- 38km/h
- Reverse speed
- 12km/h
- Engine power
- 700hp
- Power/weight
- 10.0hp/t
- Hull traverse
- 22.0°/s
- Turret traverse
- 20.0°/s
- … hard
- 0.90
- … medium
- 1.00
- … soft
- 1.90
- … hard
- 38.0km/h
- … medium
- 36.7km/h
- … soft
- 19.3km/h
- … hard
- 22.0°/s
- … medium
- 19.8°/s
- … soft
- 10.4°/s
Terrain resistance
Effective speed
Effective traverse
Survivability
- Hit points
- 1,300hp
- … front
- 150mm
- … side
- 80mm
- … rear
- 80mm
- … front
- 185mm
- … side
- 80mm
- … rear
- 80mm
- Track armor
- 40mm
- Fire chance
- 20.0%
- Track repair time
- 12.03s
- … ammo rack
- 200 / 135hp
- … track
- 190 / 145hp
- … engine
- 200 / 100hp
- … fuel tank
- 200 / 70hp
- … turret ring
- 140 / 70hp
- … viewport
- 90 / 45hp
Hull armor
Turret armor
Module HP (max / repaired)
Spotting & other
- View range
- 380m
- Signal range
- 710m
- … stationary
- 5.3%
- … moving
- 2.6%
- Weight
- 69.8t
Camouflage
Ammunition
Equipment
Consumables
Directives
Field Modifications
Crew Skills
Crew level100%
King Tiger (Captured) modules
King Tiger (Captured) historical reference
During World War II, all sides used captured enemy armored vehicles, painting them in the standard colors of their army as soon as possible and applying clearly visible markings to minimize the risk of "friendly fire".





