Map changes feed
The global map-change feed: what every game version changed about the game's maps, newest version first and most-changed map first, plus what the running Common Test build is about to change. Play areas resized, game modes and battle types gained or lost, random events added to or dropped from a map, bases, spawns, control points and Onslaught points of interest moved, and maps added to or pulled from the client. Reconstructed from the client's own arena definitions, which Wargaming publishes no archive of. Limited to the maps the region's catalogue currently lists.
Path Parameters
Game server region.
Value in
- "eu"
- "na"
- "asia"
Response Body
application/json
curl -X GET "https://example.com/eu/maps/changes"{ "testVersion": "string", "testMaps": [ { "arenaId": "string", "slug": "string", "name": "string", "minimapUrl": "string", "commonTest": true, "variantCommonTest": true, "changes": [ { "field": "string", "previous": "string", "next": "string" } ] } ], "versions": [ { "gameVersion": "string", "capturedAt": "2019-08-24T14:15:22Z", "maps": [ { "arenaId": "string", "slug": "string", "name": "string", "minimapUrl": "string", "commonTest": true, "variantCommonTest": true, "changes": [ { "field": "string", "previous": "string", "next": "string" } ] } ] } ]}Maps GET
Every World of Tanks battle map on a region: display name, minimap image, camouflage kind (summer/winter/desert), square size in metres, the random-battle modes it supports (Standard/Encounter/Assault), and whether random events might fire on it mid-battle. Derived from the game client scripts, so removed or event-reskin maps are included. One entry per distinct map, name-sorted.
Map community ratings board GET
Every map players have rated, with what they think of it. `overallBayes` is the mean shrunk towards the average of every map vote and is what the board sorts on, so a map three people liked cannot sit above one four hundred have judged. The prior is taken over the map votes alone rather than over every community vote on the site, because the two populations sit at different heights: people are far harder on the ground they are sent to than on the vehicles they chose to buy. Maps nobody has rated are absent rather than returned with nulls, so an unrated map is never read as a badly rated one. There is no over/underrated column here, unlike the vehicle board: it compares a reputation to a measured win rate, and no per-arena win rate exists anywhere. The votes are global, the identities are the region's catalogue.