🌎 NA # World of Tanks NA server population How many players are on each NA server right now, how that number moves through the day and the week, and how the region compares with the others. —players online ## NA players online over time 24 hours7 days30 days1 year Peak, last 24 hours — Low, last 24 hours — Average, last 24 hours — All-time record 12,822 8 Sep, 00:45 ## NA servers No cluster recorded yet. ## When NA players are online | | 00 | | | 03 | | | 06 | | | 09 | | | 12 | | | 15 | | | 18 | | | 21 | | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | Mon | | | | | | | | | | | | | | | | | | | | | | | | | | Tue | | | | | | | | | | | | | | | | | | | | | | | | | | Wed | | | | | | | | | | | | | | | | | | | | | | | | | | Thu | | | | | | | | | | | | | | | | | | | | | | | | | | Fri | | | | | | | | | | | | | | | | | | | | | | | | | | Sat | | | | | | | | | | | | | | | | | | | | | | | | | | Sun | | | | | | | | | | | | | | | | | | | | | | | | | Busiest Mon 00:00 (11,668), quietest Mon 11:00 (1,189). UTC ## Every region compared - EU— - NA— - ASIA— ## How NA players compare ### Win rate median 48% ### WNX rating median 738 289,976 tracked accounts with at least 100 battles. The colours are the same bands the site uses everywhere else. ## Where NA battles are fought ### By tier | Tier | Share of battles | Battles | Win rate | | --- | --- | --- | --- | | I | 0.4% | 10.65M | 52.4% | | II | 1.4% | 36.24M | 53.1% | | III | 2.2% | 58.19M | 52.6% | | IV | 3.6% | 96.76M | 51.6% | | V | 11.6% | 311.6M | 50.5% | | VI | 16.1% | 431.35M | 50.2% | | VII | 12.5% | 335.53M | 49.7% | | VIII | 25.9% | 692.33M | 49.9% | | IX | 13.2% | 353.41M | 49.8% | | X | 12.9% | 345.43M | 50.0% | | XI | 0.3% | 6.7M | 50.1% | ### By class | Class | Share of battles | Battles | Win rate | | --- | --- | --- | --- | | Heavy Tank | 29.4% | 788.61M | 50.1% | | Medium Tank | 24.8% | 664.98M | 50.3% | | Light Tank | 12.3% | 329.35M | 50.7% | | Tank Destroyer | 24.2% | 648.03M | 50.0% | | Artillery | 9.2% | 247.22M | 49.7% | ## Who still plays on NA 24 hours7 days30 days ### WNX band 23.8% across every band | Band | Played in the last 30 days | Battles each | | --- | --- | --- | | 2800+ | 38.4%of 2.9K seen, 15.3% unchecked | 206 | | 2200-2800 | 39.1%of 5.7K seen, 15.5% unchecked | 216 | | 1800-2200 | 35.9%of 9.8K seen, 16.4% unchecked | 211 | | 1600-1800 | 34.7%of 8.6K seen, 17.2% unchecked | 205 | | 1200-1600 | 32.2%of 30K seen, 18.7% unchecked | 198 | | 800-1200 | 29%of 50.6K seen, 20.6% unchecked | 180 | | 400-800 | 21.9%of 59.2K seen, 25.8% unchecked | 159 | | 200-400 | 11.9%of 25.3K seen, 33.6% unchecked | 123 | | < 200 | 4.3%of 23.4K seen, 40.2% unchecked | 88 | ### How it has moved A band’s share is measured against the accounts we read inside the window, not against every account we hold: an account nobody checked recently is not known to be idle, and counting it as such would describe our own refresh pace rather than the players. That blind spot is 4 in 100 accounts at the top of the scale and 13 in 100 at the bottom. Battles each is the average for the accounts that did play, and only counts those we hold a before and after for, which is 96 to 99 of every hundred. ## What NA players win by tier ### WNX band over 2.7B battles | WNX | I | II | III | IV | V | VI | VII | VIII | IX | X | XI | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 2800+ | 62.1% | 65.1% | 66.5% | 68.1% | 62.7% | 59.0% | 58.5% | 60.9% | 60.8% | 60.9% | 61.2% | | 2200-2800 | 61.8% | 61.2% | 62.2% | 60.3% | 57.9% | 56.9% | 56.1% | 57.6% | 57.4% | 57.0% | 56.7% | | 1800-2200 | 59.3% | 59.5% | 59.5% | 58.3% | 55.9% | 55.6% | 54.6% | 55.2% | 54.7% | 54.0% | 53.9% | | 1600-1800 | 58.7% | 58.8% | 58.3% | 57.1% | 54.8% | 54.3% | 53.4% | 53.5% | 53.0% | 51.9% | 51.8% | | 1200-1600 | 56.3% | 57.0% | 56.6% | 55.0% | 53.3% | 52.8% | 51.8% | 51.5% | 50.8% | 49.6% | 49.7% | | 800-1200 | 54.0% | 54.5% | 53.8% | 52.5% | 51.0% | 50.5% | 49.7% | 48.8% | 48.1% | 46.8% | 46.7% | | 400-800 | 51.4% | 51.4% | 50.7% | 49.6% | 48.6% | 48.1% | 47.5% | 46.2% | 45.5% | 44.1% | 44.0% | | 200-400 | 48.8% | 48.6% | 48.2% | 47.5% | 46.5% | 45.8% | 45.3% | 43.6% | 42.8% | 41.5% | 40.8% | | < 200 | 46.6% | 46.6% | 46.3% | 45.6% | 44.7% | 43.8% | 43.4% | 41.4% | 40.8% | 39.5% | 39.4% | A cell is the band’s wins at that tier over its battles there, across every vehicle a player has at least 100 battles on, so it describes the tiers as played by the people who play them. Cells resting on fewer than 10K battles are drawn faintly: they move for reasons other than skill. The colours are the same win-rate bands the site uses everywhere else. Wargaming publishes each server’s population as an instant and keeps no history of it, so every figure past the current minute is one we recorded ourselves, every five minutes. The series starts on 30 Aug, 19:15, when the recording started, and nothing before it can be recovered. Wargaming names a region’s first clusters and leaves the rest as bare identifiers, so 203 is shown as EU3, continuing the region’s own numbering. The identifier is what we record and what each name reveals on hover, and it is what the label follows: numbering the clusters by how busy they are would move a name from one server to another whenever two of them traded places. A server missing from a sample was not reported at all, which is not the same as empty. ## Navigation - [unicum.gg](https://unicum.gg/na.md) - [Discord](https://discord.gg/Hqbfb8YPbU) - [GitHub](https://github.com/unicum-gg/unicum.gg) ## Indexes - [llms.txt](https://unicum.gg/llms.txt): the API, the MCP server and the other machine-readable surfaces. - [llms-full.txt](https://unicum.gg/llms-full.txt): the same, with every endpoint's parameters inline. - [sitemap.md](https://unicum.gg/sitemap.md): every section of the site, down to the individual pages.