# Abbey

Summer camouflage·1000 × 1000 m

Grid

![Abbey minimap](/_next/image?url=https%3A%2F%2Fraw.githubusercontent.com%2Funicum-gg%2Fwot.maps%2FWG%2Fmaps%2F19_monastery.webp&w=3840&q=75)

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![](/_next/image?url=https%3A%2F%2Fraw.githubusercontent.com%2Funicum-gg%2Fwot.maps%2FWG%2Fmarkers%2Fbase_ally.png&w=128&q=75)![](/_next/image?url=https%3A%2F%2Fraw.githubusercontent.com%2Funicum-gg%2Fwot.maps%2FWG%2Fmarkers%2Fbase_enemy.png&w=128&q=75)

![](/_next/image?url=https%3A%2F%2Fraw.githubusercontent.com%2Funicum-gg%2Fwot.maps%2FWG%2Fmarkers%2Fbase_ally.png&w=64&q=75)![](/_next/image?url=https%3A%2F%2Fraw.githubusercontent.com%2Funicum-gg%2Fwot.maps%2FWG%2Fmarkers%2Fbase_enemy.png&w=64&q=75)Base![](/_next/image?url=https%3A%2F%2Fraw.githubusercontent.com%2Funicum-gg%2Fwot.maps%2FWG%2Fmarkers%2Fspawn_ally_1.png&w=64&q=75)![](/_next/image?url=https%3A%2F%2Fraw.githubusercontent.com%2Funicum-gg%2Fwot.maps%2FWG%2Fmarkers%2Fspawn_enemy_1.png&w=64&q=75)Spawn

Size1000 × 1000 m (1,000,000 m²)

Battle time15:00

Team size15 v 15

ModeStandard

A monastery and a town are the focal points of this map. Three roads run north-south, providing easy access from one end of the map to the other. The monastery courtyard offers perfect, but predictable, firing positions for tanks and artillery. The long hill in the west and the winding ravine in the east can serve as perfect cover from enemy fire.

## Navigation

- [unicum.gg](/na.md)
- [Players](/na/players.md)
- [Clans](/na/clans.md)
- [Tanks](/na/tanks.md)
- [Maps](/na/maps.md)
- [Discord bot](/bot.md)
- [MCP server](/mcp.md)
- [API](/docs.md)
- [Support us](/support.md)
- [Discord](https://discord.gg/Hqbfb8YPbU)
- [GitHub](https://github.com/unicum-gg/unicum.gg)

## Indexes

- [llms.txt](/llms.txt): the API, the MCP server and the other machine-readable surfaces.
- [llms-full.txt](/llms-full.txt): the same, with every endpoint's parameters inline.
- [sitemap.md](/sitemap.md): every section of the site, down to the individual pages.