Maps
Every World of Tanks battle map on a region: display name, minimap image, camouflage kind (summer/winter/desert), square size in metres, the random-battle modes it supports (Standard/Encounter/Assault), and whether random events might fire on it mid-battle. Derived from the game client scripts, so removed or event-reskin maps are included. One entry per distinct map, name-sorted.
Path Parameters
Game server region.
Value in
- "eu"
- "na"
- "asia"
Response Body
application/json
curl -X GET "https://example.com/eu/maps"{ "results": [ { "arenaId": "string", "slug": "string", "name": "string", "camouflage": "summer", "sizeMeters": 0, "modes": [ "standard" ], "battleTypes": [ "random" ], "minimapUrl": "string", "bases": { "team1": [ { "left": 0, "top": 0 } ], "team2": [ { "left": 0, "top": 0 } ] }, "hasRandomEvents": true, "commonTest": true, "variants": [ { "arenaId": "string", "battleType": "random", "minimapUrl": "string", "commonTest": true } ] } ]}Search maps (streamed) GET
Search the battle-map catalogue by name (minimum 3 characters). Streams NDJSON with a single `local` chunk served from our in-memory catalogue. For a plain JSON response, use `/search`.
Map changes feed GET
The global map-change feed: what every game version changed about the game's maps, newest version first and most-changed map first, plus what the running Common Test build is about to change. Play areas resized, game modes and battle types gained or lost, random events added to or dropped from a map, bases, spawns, control points and Onslaught points of interest moved, and maps added to or pulled from the client. Reconstructed from the client's own arena definitions, which Wargaming publishes no archive of. Limited to the maps the region's catalogue currently lists.